#1
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![]() Hi !
Ich mach grad ne modmap und da hab ich folgendes Problem : Also ich hab die Atombombe in sachen Reichweite mal verbessert und die Radioaktivität 10fach verstärkt, was die dauer betrifft. Hier mal der Code : [Radiation] RadDurationMultiple=10 ; Number of frames site lasts per level of radiation. ; When rad level goes to zero, rad site deletes itself. ; --> Site lasts ( Level x RadDurationMultiple ) frames. ; For reference, the Nuke puts down 2000 units of radiation. ; A mult. of 3 frames means the rad site is active for 6000 ; frames -- something over 3 minutes at 30 Hz. RadApplicationDelay=12 ; Delay between times when radiation is applied to units. RadLevelMax=500 ; Maximum radiation allowable in a cell. The cell can actually have more radiation ; but it will only damage as if it had the maximum level. RadLevelDelay=90 ; Delay in frames between radiation level decrements. ; The level updates this often, but the rate is still as specified ; in RadDurationMultiple. RadLightDelay=90 ; Delay in frames between radiation lighting intensity decrements. ; This should never be less than the RadLevelDelay, as it will ; produce no visual benefit and just waste processor cycles. RadLevelFactor=0.2 ; Scales damage done by a given radiation level. RadLightFactor=0.1 ; Scales the factor brightness plays in the radiation display. RadTintFactor=1.0 ; Scales the factor tint plays in the radiation display. RadColor=0,255,0 ; The color of the radiation. RadSiteWarhead=RadSite ; Sets the warhead used by irradiated tiles. ; Used by radiation that sits around on the map. [RadSite] Verses=100%,100%,100%,80%,50%,30%,60%,40%,20%,100%,100% InfDeath=7 Radiation=yes [NUKE] CellSpread=40 PercentAtMax=.01 ;used to be .8 WallAbsoluteDestroyer=yes Wood=yes Verses=100%,100%,100%,200%,100%,100%,60%,100%,8%,100%,100% InfDeath=7; Sparky=no Tiberium=yes ;AnimList=NUKEBALL ; SJM: Activated from code now... see Bullet AI AnimList=NUKEANIM ; SJM: This is once again the warhead-related anim ShakeXlo=4 ShakeXhi=4 ShakeYlo=20 ShakeYhi=20 So, ich kann zwar die A-Bombe abschießen, aber sobald sie aufschlägt und explodiert(dieser komische ball kommt erst noch) bekomm ich nen Internal Error. Was ist da los ? Nochwas : Ich hab dann nochmal versucht den Gewittersturm an Reichweite etwas zu verbessern, da bekomme ich ebenfalls nen Internal Error : ; Ion storm control ;gs Now, Weather Control, err... Control LightningDeferment=250 ; PCG; Number of frames between announcement of strike and its commencement. LightningDamage=250 ; Damage done by lightning strike. ;used to be 250 LightningStormDuration=240 ; Default ion storm duration in frames. This is overriden by the trigger control. ;used to be 420 LightningWarhead=IonWH ; Warhead used by ion storm strike. LightningHitDelay=10 ; How often the direct target gets hit in frames ;used to be 150 LightningScatterDelay=5 ; Frame delay between random bolts -- DO NOT DECREASE -- PERFORMANCE HIT ;used to be 14 LightningCellSpread=20 ; and how far away random bolts can go ( n by n square ) ;used to be 10 LightningSeparation=3 ; SJM: city-block distance in cells between clouds/bolts IonStorms=no ; Are random ion storms going to appear? |
#2
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Soweit ich weis, darf der CellSpread= Wert nicht grüßer als 10 sein, sonst stürzt das Spiel ab.
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#3
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Hmm, nur bei der A-Bombe oder allgemein ?
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#4
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So, ich habs jetzt mal anders Probiert :
[NukeFragment] Damage=500 Range=10 Projectile=NukeFragmentProjectile ;MultiMissile Speed=50 RadLevel=400 Warhead=NUKEFragmentWH Report= [NukeFragmentProjectile] Inviso=yes Image=none SubjectToElevation=no ShrapnelWeapon=NukeFragment2 ShrapnelCount=1 [NukeFragment2] Damage=400 Range=10 Projectile=NukeFragmentProjectile2 ;MultiMissile Speed=50 RadLevel=300 Warhead=NUKEFragmentWH Report= [NukeFragmentProjectile2] Inviso=yes Image=none SubjectToElevation=no [NukePayload] Damage=600 Range=30 Projectile=GiantNukeDown ;MultiMissile Speed=10 RadLevel=500 Warhead=NUKE Report= [GiantNukeDown] Arm=2 Shadow=no Image=NKMSLDN Acceleration=1 Vertical=yes ; //like blimp bomb DetonationAltitude=30000; FirersPalette=yes ShrapnelCount=5 ShrapnelWeapon=NukeFragment [NUKE] CellSpread=10 PercentAtMax=.02 ;used to be .8 WallAbsoluteDestroyer=yes Wood=yes Verses=100%,100%,100%,200%,100%,100%,60%,100%,8%,100%,100% InfDeath=7; Sparky=no Tiberium=yes ;AnimList=NUKEBALL ; SJM: Activated from code now... see Bullet AI AnimList=NUKEANIM ; SJM: This is once again the warhead-related anim ShakeXlo=4 ShakeXhi=4 ShakeYlo=20 ShakeYhi=20 [NUKEFragmentWH] CellSpread=10 PercentAtMax=.02 ;used to be .8 WallAbsoluteDestroyer=yes Wood=yes Verses=100%,100%,100%,200%,100%,100%,60%,100%,8%,100%,100% InfDeath=7; Sparky=no AnimList=none Tiberium=yes ShakeXlo=2 ShakeXhi=2 ShakeYlo=10 ShakeYhi=10 Was ist da Falsch ? (Ja, ich habe den neuen Warhead in die Liste eingetragen) Es komme nämlich einfach keine Shrapnels ! |