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So, ich habs jetzt mal anders Probiert :
[NukeFragment] Damage=500 Range=10 Projectile=NukeFragmentProjectile ;MultiMissile Speed=50 RadLevel=400 Warhead=NUKEFragmentWH Report= [NukeFragmentProjectile] Inviso=yes Image=none SubjectToElevation=no ShrapnelWeapon=NukeFragment2 ShrapnelCount=1 [NukeFragment2] Damage=400 Range=10 Projectile=NukeFragmentProjectile2 ;MultiMissile Speed=50 RadLevel=300 Warhead=NUKEFragmentWH Report= [NukeFragmentProjectile2] Inviso=yes Image=none SubjectToElevation=no [NukePayload] Damage=600 Range=30 Projectile=GiantNukeDown ;MultiMissile Speed=10 RadLevel=500 Warhead=NUKE Report= [GiantNukeDown] Arm=2 Shadow=no Image=NKMSLDN Acceleration=1 Vertical=yes ; //like blimp bomb DetonationAltitude=30000; FirersPalette=yes ShrapnelCount=5 ShrapnelWeapon=NukeFragment [NUKE] CellSpread=10 PercentAtMax=.02 ;used to be .8 WallAbsoluteDestroyer=yes Wood=yes Verses=100%,100%,100%,200%,100%,100%,60%,100%,8%,100%,100% InfDeath=7; Sparky=no Tiberium=yes ;AnimList=NUKEBALL ; SJM: Activated from code now... see Bullet AI AnimList=NUKEANIM ; SJM: This is once again the warhead-related anim ShakeXlo=4 ShakeXhi=4 ShakeYlo=20 ShakeYhi=20 [NUKEFragmentWH] CellSpread=10 PercentAtMax=.02 ;used to be .8 WallAbsoluteDestroyer=yes Wood=yes Verses=100%,100%,100%,200%,100%,100%,60%,100%,8%,100%,100% InfDeath=7; Sparky=no AnimList=none Tiberium=yes ShakeXlo=2 ShakeXhi=2 ShakeYlo=10 ShakeYhi=10 Was ist da Falsch ? (Ja, ich habe den neuen Warhead in die Liste eingetragen) Es komme nämlich einfach keine Shrapnels ! |