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Hier ist der Quellcode vom Chrono Legionnaire:
; Chrono Legionnaire [CLEG] UIName=Name:CLEG Name=Chrono Legionnaire Category=Soldier Primary=NeutronRifle Prerequisite=GAPILE,TECH PrerequisiteOverride=CAWASH16 ; SJM: Smithsonian Institute CrushSound=InfantrySquish Crushable=no Strength=125 Armor=none TechLevel=10 Pip=red Sight=8 Speed=5 ;okay, we don't really need this, but give it a dummy value just to make sure nothing complains MoveToShroud=no Teleporter=yes; Owner=British,French,Germans,Americans,Alliance Cost=1500 Soylent=750 Points=15 IsSelectableCombatant=yes VoiceSelect=ChronoLegionSelect VoiceMove=ChronoLegionMove VoiceAttack=ChronoLegionAttackCommand VoiceFeedback=ChronoLegionFear VoiceSpecialAttack=ChronoLegionMove DieSound=ChronoLegionDie ChronoInSound=ChronoLegionTeleport ChronoOutSound=ChronoLegionTeleport Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} ;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower! ThreatPosed=20 ; This value MUST be 0 for all building addons ImmuneToRadiation=no ; SJM: approved by Dustin on 09-11-00 ImmuneToPsionics=no Bombable=yes AllowedToStartInMultiplayer=no Size=1 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ;CanPassiveAquire=no ;CanRetaliate=no; Won't fire back when hit ElitePrimary=NeutronRifleE ;PreventAttackMove=yes ;gs don't laugh, he can actually do this while in a plan loop IFVMode=10 und hier der vom Magnetron: ; Magnetron [TELE] UIName=Name:Magnetron Name=Magnetron ;Image=V3 Prerequisite=YAWEAP,NAPSIS Primary=MagneticBeam Secondary=MagneShake Strength=150 Category=AFV Armor=light Turret=yes IsTilter=yes ;TargetLaser=yes TooBigToFitUnderBridge=true TechLevel=2 Sight=10 Speed=5 CrateGoodie=no Crusher=no;yes Owner=YuriCountry Cost=1000 Soylent=1000 Points=25 ROT=5 AllowedToStartInMultiplayer=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=MagnetronSelect VoiceMove=MagnetronMove VoiceAttack=MagnetronAttackCommand VoiceSecondaryWeaponAttack=MagnetronMagneShakeVoice DieSound=GenVehicleDie MoveSound=MagnetronMoveStart CrushSound=TankCrush Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,ROF Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=6 OpportunityFire=yes ElitePrimary=MagneticBeamE Bunkerable=no; Units default to yes, others default to no CanPassiveAquire=no ; Won't try to pick up own targets ;GEF don't want him accidently attacking your own guys Kannst du mir das mal kurz erklären was es mit dem Locomotor auf sich hat!!! LaZeE Prime
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