#31
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ICh finde auch sie gehören zum Spiel, nur ich fands irgendwie unfair als mein Gegner nach 15 Minuten 5 Scud Stürme hatte. Irgendwie geht das gar net.
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#32
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ich find die "1 SW pro Spieler" - Regel sehr gut. Halten sich meist alle dran und niemand übertreibt es.
__________________
"Wir sind bereit, jedem 250.000 US-Dollar zu zahlen, der den empirischen Beweis erbringen kann, dass Jesus nicht der Sohn des Fliegenden Spaghettimonsters ist."
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#33
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Zitat:
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#34
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Alle superwaffen sind o.k
Bis auf die Partikelkannone die is scheiß fies! Der andere spieler zerfetzt immer meine abwehr stellungen oder zerfetzt meine Angriffswelle. |
#35
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Zitat:
ist eine Atombombe in den abwehranlagen weniger fies?
__________________
"Wir sind bereit, jedem 250.000 US-Dollar zu zahlen, der den empirischen Beweis erbringen kann, dass Jesus nicht der Sohn des Fliegenden Spaghettimonsters ist."
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#36
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wenn man mit der atombombe gebäude der gba killen will hgat man immer noch die löcher da
![]() obwohl ich china spiele find ich usa besser (moderner) aber china ist efach geil .. irgendwie.. finde ich beide gleich gut |
#37
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Hi,
abstellen könnt Ihr die Superwaffen, wenn Ihre die entsprechenden Einträge in der weapon.ini löscht (vorher würde ich eine Sicherheitskopie des Originals machen). Dann können die S-Waffen im Gefecht Modus zwar gebaut werden, Die Upgrades funktionieren, der Countdown läuft auch, es kommt auch die Meldung vom Abschuss... es passiert dann aber nichts mehr... Ich liebe halt lange und ausgiebige Panzerschlachten mit möglichst vielen Gegnern... mit den S-Waffen ist man aber ab einer gewissen Zeit nur noch hinterher, die S-Waffen auszuschalten... das nervt... Gruß AdrianX |
#38
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SW sind teil vom Spiel!!!!
Ohne schockt es doch nicht!!!! Partikelkanone ist nett, schnell und gegen kleine Gebäude gut, und zwei können HQ des Gegners zerstören. |
#39
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mmmh superwaffen sind gut gehoeren dazu aber nerven auch wenn der gegner schon 5 hat und einsatzbereit sind moep wenn so ein button kommt mit OHNE SW machts dann bestimmt kein spass mehr und die rusherrei wird noch schlimmer :stick:
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#40
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nein die bunkerei könnte zunehmen
![]() jeder verschanzt sich nur noch im lager :rolleys: |
#41
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Zitat:
nicht jeder manche spielen auch nur auf "Angriff" |
#42
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Zitat:
[klugscheiss] außerdem hast du ein , nach den "nicht jeder" vergessen :stick: [/klugscheiß] ![]() ___ Ich finde, dass die SWs zwar dazugehören, es aber auch nen Knopf geben sollte, womit man die abschalten kann... |
#43
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![]() Zitat:
Ganz meine meinung ich mag auch panzer schlachten! ![]() Mit den sw das is schon ne sache... und wenn einer eine hat dann will man icht das der auf deine eigene basis schießt ![]() ... Mfg sirkevin (online name) _________________ Sie wollen den besten ? Hier bin ich!:king: |
#44
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ich hab' C&C einfach gehackt :grr:
jetzt dauert das Aufladen jeder SW 5000 min ![]() |
#45
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lol, da hat der Chinese verloren, muss ich auch mal machen
![]() ![]() |
#46
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warum haben die Chinesen denn dann verloren?
einfach boomen und schon fertig ich hab die Anleitung im "Wieviele CPU-Schwer habt ihr schon geschlagen?" geschrieben aber ich poste sie hier noch einmal Anleitung: erstelle unter .../Generals/Data einen "ini"-Ordner und dahinein die "SpecialPower.ini" (geht am besten mit dem "editor", den findest du unter "Zubehör") ; FILE: SpecialPower.ini ////////////////////////////////////////////////////// ; This file contains all the special power definitions and the common data ; to all special powers. Special powers are things like the super ; weapons that are available after a certain time is up and the player ; meets all the prereqs. The don't have to be weapons tho, some special powers ; heal units, or steal units from other players ; ///////////////////////////////////////////////////////////////////////////// ;----------------------------------------------------------------------------- SpecialPower SuperweaponDaisyCutter Enum = SPECIAL_DAISY_CUTTER ReloadTime = 360000 ; in milliseconds RequiredScience = SCIENCE_DaisyCutter PublicTimer = No SharedSyncedTimer = Yes ViewObjectDuration = 30000 ; Lifetime of a Look done belonging to the firing player ViewObjectRange = 250 ; And how far it can see RadiusCursorRadius = 100 End ;----------------------------------------------------------------------------- SpecialPower SuperweaponParadropAmerica Enum = SPECIAL_PARADROP_AMERICA ReloadTime = 240000 ; in milliseconds RequiredScience = SCIENCE_Paradrop1 PublicTimer = No SharedSyncedTimer = Yes RadiusCursorRadius = 50 End ;----------------------------------------------------------------------------- SpecialPower SuperweaponCarpetBomb Enum = SPECIAL_CARPET_BOMB ReloadTime = 150000 ; in milliseconds ;;;RequiredScience = SCIENCE_CarpetBomb;;; Never ever ever use a required science with a public timer, since the hiddenbyscience never clears PublicTimer = Yes SharedSyncedTimer = Yes ViewObjectDuration = 40000 ViewObjectRange = 250 RadiusCursorRadius = 100 End ;----------------------------------------------------------------------------- SpecialPower SuperweaponClusterMines Enum = SPECIAL_CLUSTER_MINES ReloadTime = 240000 ; in milliseconds RequiredScience = SCIENCE_ClusterMines PublicTimer = No SharedSyncedTimer = Yes ViewObjectDuration = 30000 ViewObjectRange = 250 RadiusCursorRadius = 100 End ;----------------------------------------------------------------------------- SpecialPower SuperweaponEMPPulse Enum = SPECIAL_EMP_PULSE ReloadTime = 360000 ; in milliseconds RequiredScience = SCIENCE_EMPPulse PublicTimer = No SharedSyncedTimer = Yes ViewObjectDuration = 30000 ViewObjectRange = 250 RadiusCursorRadius = 200 End ;----------------------------------------------------------------------------- SpecialPower SuperweaponCrateDrop Enum = SPECIAL_CRATE_DROP ReloadTime = 600000 ; in milliseconds RequiredScience = SCIENCE_CrateDrop PublicTimer = Yes ViewObjectDuration = 30000 ViewObjectRange = 250 RadiusCursorRadius = 100 End ;----------------------------------------------------------------------------- SpecialPower SuperweaponA10ThunderboltMissileStrike Enum = SPECIAL_A10_THUNDERBOLT_STRIKE ReloadTime = 240000 ; in milliseconds RequiredScience = SCIENCE_A10ThunderboltMissileStrike1 PublicTimer = No SharedSyncedTimer = Yes ViewObjectDuration = 30000 ViewObjectRange = 250 RadiusCursorRadius = 50 End ;----------------------------------------------------------------------------- SpecialPower SuperweaponNapalmStrike Enum = SPECIAL_NAPALM_STRIKE ReloadTime = 600000 ; in milliseconds RequiredScience = SCIENCE_NapalmStrike PublicTimer = Yes SharedSyncedTimer = Yes ViewObjectDuration = 30000 ViewObjectRange = 250 RadiusCursorRadius = 100 End ;----------------------------------------------------------------------------- SpecialPower SuperweaponNeutronMissile Enum = SPECIAL_NEUTRON_MISSILE ReloadTime = 360000000 ; in milliseconds. min is 2x door/open close time! ; InitiateSound = AirRaidSiren plays at source InitiateAtLocationSound = NukeAirRaidSiren ; plays at target PublicTimer = Yes ViewObjectDuration = 40000 ViewObjectRange = 250 RadiusCursorRadius = 210 End ; ----------------------------------------------------------------------------- SpecialPower SuperweaponDetonateDirtyNuke Enum = SPECIAL_DETONATE_DIRTY_NUKE ReloadTime = 30000; PublicTimer = No InitiateSound = MisGLA07Convoy16 ViewObjectDuration = 30000 ViewObjectRange = 250 RadiusCursorRadius = 100 End ;----------------------------------------------------------------------------- SpecialPower SuperweaponScudStorm Enum = SPECIAL_SCUD_STORM ReloadTime = 300000000 ; in milliseconds. min is 2x door/open close time! InitiateSound = ScudStormInitiated PublicTimer = Yes ViewObjectDuration = 40000 ViewObjectRange = 250 RadiusCursorRadius = 200 ; align with ObjectCreationList.ini's DeliveryDecalRadius End ;----------------------------------------------------------------------------- SpecialPower SuperweaponArtilleryBarrage Enum = SPECIAL_ARTILLERY_BARRAGE ReloadTime = 300000 ; in milliseconds. min is 2x door/open close time! RequiredScience = SCIENCE_ArtilleryBarrage1 InitiateSound = FireArtilleryCannonSound PublicTimer = No SharedSyncedTimer = Yes ViewObjectDuration = 30000 ViewObjectRange = 250 RadiusCursorRadius = 125 End ;----------------------------------------------------------------------------- SpecialPower SuperweaponCashHack Enum = SPECIAL_CASH_HACK ReloadTime = 240000 ; in milliseconds RequiredScience = SCIENCE_CashHack1 PublicTimer = No SharedSyncedTimer = Yes InitiateAtLocationSound = CashHackActivate End ;----------------------------------------------------------------------------- SpecialPower SpecialPowerSpySatellite Enum = SPECIAL_SPY_SATELLITE ReloadTime = 60000 ; in milliseconds PublicTimer = No RadiusCursorRadius = 300 ; align with system.ini's SpySatellitePing's ShroudClearingRange InitiateAtLocationSound = SpySatellite End ;----------------------------------------------------------------------------- SpecialPower SpecialPowerSpyDrone Enum = SPECIAL_SPY_DRONE ReloadTime = 90000 ; in milliseconds PublicTimer = No RequiredScience = SCIENCE_SpyDrone InitiateAtLocationSound = SpyDroneCreate RadiusCursorRadius = 250 ; align with factionunit.ini's SpyDrone's FinalVision End ;----------------------------------------------------------------------------- SpecialPower SpecialPowerRadarVanScan Enum = SPECIAL_RADAR_VAN_SCAN ReloadTime = 30000 ; in milliseconds PublicTimer = No InitiateAtLocationSound = RadarVanScan RadiusCursorRadius = 150 ; align with system.ini's RadarVanPing's ShroudClearingRange End ;----------------------------------------------------------------------------- SpecialPower SpecialPowerDefector Enum = SPECIAL_DEFECTOR ReloadTime = 600000 ; in milliseconds RequiredScience = SCIENCE_Defector PublicTimer = No End ; ----------------------------------------------------------------------------- SpecialPower SuperweaponTerrorCell Enum = SPECIAL_TERROR_CELL ReloadTime = 600000 ; in milliseconds RequiredScience = SCIENCE_TerrorCell PublicTimer = Yes InitiateSound = TerrorCellActivated End |
#47
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der Text war zu lang, deshalb geht's hier weiter
; ----------------------------------------------------------------------------- SpecialPower SuperweaponRebelAmbush Enum = SPECIAL_AMBUSH ReloadTime = 240000 ; in milliseconds RequiredScience = SCIENCE_RebelAmbush1 PublicTimer = No InitiateAtLocationSound = RebelAmbushActivated SharedSyncedTimer = Yes RadiusCursorRadius = 50 End ; ----------------------------------------------------------------------------- SpecialPower SuperweaponBlackMarketNuke Enum = SPECIAL_BLACK_MARKET_NUKE ReloadTime = 600000 ; in milliseconds. min is 2x door/open close time! RequiredScience = SCIENCE_BlackMarketNuke PublicTimer = Yes SharedSyncedTimer = Yes ViewObjectDuration = 30000 ViewObjectRange = 250 RadiusCursorRadius = 100 End ; ------------------------------------------------------------------------------ SpecialPower SuperweaponAnthraxBomb Enum = SPECIAL_ANTHRAX_BOMB ReloadTime = 360000 ; in millisecons. min is 2x door/open close time! RequiredScience = SCIENCE_AnthraxBomb PublicTimer = No SharedSyncedTimer = Yes ViewObjectDuration = 30000 ViewObjectRange = 250 RadiusCursorRadius = 200 End ;----------------------------------------------------------------------------- SpecialPower SpecialAbilityMissileDefenderLaserGuidedMissiles Enum = SPECIAL_MISSILE_DEFENDER_LASER_GUIDED_MISSILES ReloadTime = 0 ; in milliseconds PublicTimer = No End ;----------------------------------------------------------------------------- SpecialPower SpecialAbilityTankHunterTNTAttack Enum = SPECIAL_TANKHUNTER_TNT_ATTACK ReloadTime = 7500 ; in milliseconds PublicTimer = No End ;----------------------------------------------------------------------------- ;Colonel Burton places remote C4 charges in order to detonate them at his ;leisure. This is actually used by two different buttons. One requires no ;target, and that tells the ability system that it wants to explode all ;charges. With a target it decides to add a new charge. ;Author: Kris -- July 2002 ;----------------------------------------------------------------------------- SpecialPower SpecialAbilityColonelBurtonRemoteCharges Enum = SPECIAL_REMOTE_CHARGES ReloadTime = 0 ; in milliseconds PublicTimer = No End ;----------------------------------------------------------------------------- ;Colonel Burton places timed C4 charges that explode after a period of time. ;Author: Kris -- July 2002 ;----------------------------------------------------------------------------- SpecialPower SpecialAbilityColonelBurtonTimedCharges Enum = SPECIAL_TIMED_CHARGES ReloadTime = 0 ; in milliseconds PublicTimer = No ViewObjectRange = 100 End ;----------------------------------------------------------------------------- ;The hacker disables a building via hacking data. ;Author: Kris -- July 2002 ;----------------------------------------------------------------------------- SpecialPower SpecialAbilityHackerDisableBuilding Enum = SPECIAL_HACKER_DISABLE_BUILDING ReloadTime = 4000 ; in milliseconds PublicTimer = No End ;----------------------------------------------------------------------------- ;The black lotus captures control of a building via hacking. ;Author: Kris -- July 2002 ;----------------------------------------------------------------------------- SpecialPower SpecialAbilityBlackLotusCaptureBuilding Enum = SPECIAL_BLACKLOTUS_CAPTURE_BUILDING ReloadTime = 0 ; in milliseconds PublicTimer = No End ;----------------------------------------------------------------------------- ;The ranger captures control of a building. ;Author: Steven -- July 2002 ;----------------------------------------------------------------------------- SpecialPower SpecialAbilityRangerCaptureBuilding Enum = SPECIAL_INFANTRY_CAPTURE_BUILDING ReloadTime = 15000 ; in milliseconds PublicTimer = No End ;----------------------------------------------------------------------------- ;The redguard captures control of a building. ;Author: Steven -- July 2002 ;----------------------------------------------------------------------------- SpecialPower SpecialAbilityRedGuardCaptureBuilding Enum = SPECIAL_INFANTRY_CAPTURE_BUILDING ReloadTime = 15000 ; in milliseconds PublicTimer = No End ;----------------------------------------------------------------------------- ;The rebel captures control of a building. ;Author: Steven -- July 2002 ;----------------------------------------------------------------------------- SpecialPower SpecialAbilityRebelCaptureBuilding Enum = SPECIAL_INFANTRY_CAPTURE_BUILDING ReloadTime = 15000 ; in milliseconds PublicTimer = No End ;----------------------------------------------------------------------------- ;The black lotus disables a vehicle temporarily via hacking. ;Author: Kris -- July 2002 ;----------------------------------------------------------------------------- SpecialPower SpecialAbilityBlackLotusDisableVehicleHack Enum = SPECIAL_BLACKLOTUS_DISABLE_VEHICLE_HACK ReloadTime = 0 ; in milliseconds PublicTimer = No End ;----------------------------------------------------------------------------- ;The black lotus steals cash from a supply depot via hacking. ;Author: Kris -- July 2002 ;----------------------------------------------------------------------------- SpecialPower SpecialAbilityBlackLotusStealCashHack Enum = SPECIAL_BLACKLOTUS_STEAL_CASH_HACK ReloadTime = 2000 ; in milliseconds PublicTimer = No End ;------------------------------------------------------------------------------ SpecialPower SuperweaponCIAIntelligence Enum = SPECIAL_CIA_INTELLIGENCE ReloadTime = 120000 ; in milliseconds PublicTimer = No InitiateSound = CIAIntelligenceActivate End ;------------------------------------------------------------------------------ SpecialPower SuperweaponEmergencyRepair Enum = SPECIAL_REPAIR_VEHICLES ReloadTime = 240000 ; in milliseconds RequiredScience = SCIENCE_EmergencyRepair1 PublicTimer = No SharedSyncedTimer = Yes RadiusCursorRadius = 100 InitiateAtLocationSound = EmergencyRepairActivate End ;------------------------------------------------------------------------------ ;Allow a bombtruck (or something else maybe?) to copy another enemy vehicle ;using stealth rules ;Author: Kris -- August 2002 ;------------------------------------------------------------------------------ SpecialPower SpecialAbilityDisguiseAsVehicle Enum = SPECIAL_DISGUISE_AS_VEHICLE ReloadTime = 0 ; in milliseconds PublicTimer = No End ;------------------------------------------------------------------------------ ;Fires particle uplink cannon! ;Author: Kris -- September 2002 ;------------------------------------------------------------------------------ SpecialPower SuperweaponParticleUplinkCannon Enum = SPECIAL_PARTICLE_UPLINK_CANNON ReloadTime = 240000000 ; in milliseconds PublicTimer = Yes ViewObjectDuration = 30000 ViewObjectRange = 250 End ;------------------------------------------------------------------------------ ; Placeholder for the "Cash Bounty" Special Ability... ;------------------------------------------------------------------------------ SpecialPower SpecialAbilityCashBounty1 Enum = SPECIAL_CASH_BOUNTY RequiredScience = SCIENCE_CashBounty1 PublicTimer = No End SpecialPower SpecialAbilityCashBounty2 Enum = SPECIAL_CASH_BOUNTY RequiredScience = SCIENCE_CashBounty2 PublicTimer = No End SpecialPower SpecialAbilityCashBounty3 Enum = SPECIAL_CASH_BOUNTY RequiredScience = SCIENCE_CashBounty3 PublicTimer = No End ;----------------------------------------------------------------------------- ;Allows the strategy center to change battle plans. ;Author: Kris -- September 2002 ;----------------------------------------------------------------------------- SpecialPower SpecialAbilityChangeBattlePlans Enum = SPECIAL_CHANGE_BATTLE_PLANS ReloadTime = 0 ; in milliseconds End ;----------------------------------------------------------------------------- ;Orders the ambulance to cleanup an area surrounding specified target location. ;Author: Kris -- September 2002 ;----------------------------------------------------------------------------- SpecialPower SpecialAbilityAmbulanceCleanupArea Enum = SPECIAL_CLEANUP_AREA ReloadTime = 0 ; in milliseconds RadiusCursorRadius = 110 ;Weapon range is 100 -- but add 10 to compensate for vehicle size. End ;------------------------------------------------------------------------------ ;Launches the Baikonur rocket -- cutscene at end of GLA08! ;Author: Kris -- November 2002 ;------------------------------------------------------------------------------ SpecialPower SuperweaponLaunchBaikonurRocket Enum = SPECIAL_LAUNCH_BAIKONUR_ROCKET ReloadTime = 0; in milliseconds End |
#48
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Und du geistiger Blumenkohl musstest das jetz natürlich auch in 2 threads posten.
![]() Schau, kleiner, tust du so machen: Du posten das Zeuch in einen Thread tun. Du setzen in demn anderen Thread einen Link zu dem ersten machen. Hattu fertich. Xylakant. |
#49
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hätte ich vielleicht machen sollen
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