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· Avatar: Cost/buildtime reduced by 27% to 2200/22. Flamethrower
upgrade attack power increased by 150%. · Venom Patrol Craft: Attack priorities changed so that the unit will always prioritize enemy infantry over vehicles and base defenses. · Carryall: Health increased by 70%. · Armageddon Bomber: Health increased by 33%. (Note: This aircraft only appears when summoned by certain Support Powers.) · Laser Capacitors: Upgrade cost increased by 50% to 3000. · Tiberium Infusion: Upgrade cost increased by 50% to 2000. · Cloaking Field: Support Power cost increased by 100% to 3000. Attack power vs. light infantry increased by 600%. Attack power vs. heavy infantry increased by 200%. /Scrin Balance Changes/ · Buzzers: Health increased by 50%. Movement rate improved; now more effective at cutting through massed infantry but no longer kill entire infantry squads all at once. · Disintegrators: Speed increased by 17%. · Assimilator: Speed increased by 20%. · Mastermind: Cost/buildtime increased by 66% to 2500/25. Recharge time on Manipulator Device increased to 30 seconds. Teleport Units ability now begins its cooldown period after units are teleported, rather then when units are first selected for teleporting. · Gun Walker: Acceleration and deceleration times reduced, making the unit more maneuverable. · Harvester: No longer spawns an Ion Storm when destroyed. · Corruptor: Acceleration and deceleration times reduced, making the unit more maneuverable. · Planetary Assault Carrier: Ion Storm ability now generates an Ion Storm more quickly. Scrin aircraft now receive a 25% bonus to attack power in addition to the 25% bonus to armor while in an Ion Storm. · Mothership: Attack power increased by 100%. Catalyst Cannon now causes a faster, wider chain reaction. Damage sustained by the Mothership has less impact on the power of its attack. · Buzzer Hive: Buzzers immediately respawn when killed. Buzzers no longer die if their Buzzer Hive is destroyed. · Gravity Stabilizer: Now spawns Buzzers instead of Shock Troopers when sold or destroyed. · Force Fields: Upgrade cost increased by 66% to 5000. · Stasis Shield: Support Power cost increased by 100% to 2000. · The Swarm: Support Power cost increased by 50% to 1500. <Multiplayer Maps> Added four new multiplayer maps, which may also be used in Skirmish mode. Two out of four of these maps are enabled for ranked competition online, and so will appear in the Automatch map rotation. /Map 1: Tournament Rift/ Red Zones such as this have long since become uninhabitable to any of Earth's life forms, and yet serve as a focal point for the conflict between the GDI, the Brotherhood of Nod, and the Scrin, in their continued efforts to gain control over the alien mineral. This is a two-player map available for ranked matches. /Map 2: Tournament Coastline/ As the spread of Tiberium inexorably continued across the world, GDI and Nod forces found themselves frequently skirmishing for control over strategic coastal regions such as this one. This is a two-player desert map available for ranked matches. /Map 3: Schlactfeld Stuttgart/ The Scrin, desperate for Tiberium, savagely laid waste to this once-proud German city in short order. Now fighting over the green crystal continues in the city's ruined remains. This is a two- player urban map available for unranked matches. /Map 4: Coastline Chaos/ An extension of Tournament Coastline, this map is based on the very first map used to publicly showcase Command & Conquer 3 Tiberium Wars at the 2006 Electronic Entertainment Expo. This is a four- player desert map available for unranked matches. <User Interface Enhancements> · Added a "Classic Command & Conquer (Left-Click Orders) mouse interface option, which may be selected in the General tab of the Settings menu. · Added the ability to cycle through multiple production facilities of the same type either by clicking on the main tab for that production category or using the respective hotkey. · When placing unit-producing structures, players will now see these structures' default rally point, which should help guide base-building decisions near impassable terrain. · The Reverse Move command for vehicles can now be given by pressing and holding the hotkey (default 'D') as well as by tapping the hotkey before each move order. · The 'Show Healthbars' hotkey (default '`') now toggles on all healthbars with one tap. Tapping the hotkey again reverts the effect. · Loading screens prior to online multiplayer battles now show a snapshot of the selected map as well as statistics for each player. · It is now possible to rebind the default hotkeys for camera controls. · Hotkeys for Telestrator features are now available for match Commentator. Visit the Hotkeys tab of Settings menu to view the default hotkeys or change them. · Various "slash commands" added to online multiplayer lobbies. Type "/help" in an online lobby for a list of commands. <Bug Fixes> · Fixed an error that prevented players from being able to place certain structures as closely together other as expected, which makes it easier to find suitable building locations. · Flying units can now be ordered to move onto terrain that is impassable to ground units. · The Attack Move order now works correctly if a target unit is selected. · Fixed an error that sometimes caused units to not target structures automatically when given an Assault Move order. · Fixed a graphical error that caused production timers in the Sidebar interface to "snap" to position when switching between production queues. · Added an EVA announcement for when an enemy Scrin Mastermind enters the player's line of sight. · Fixed an error that prevented players from using hotkeys to change unit stances while units were moving. · Tiberium Spikes now continue to provide a flow of resources if damaged and then repaired. · Several campaign cinematics now show up as expected in the Transmission Log. · Fixed an error that sometimes caused GDI Ox Transports and Nod Carryalls to become stuck and unselectable when ordered to land next to edges of cliffs. · Mouse cursor no longer suggests that air units can be used to open crates. · Jumping to a unit group now moves the camera to the center of the group, rather than the last unit added to the group. · Nod defensive turret hubs now appear unstealthed when their turrets fire while under the effects of the Disruption Tower. · Computer-controlled players will no longer attempt to sell the same structure multiple times when low on resources, which caused a stream of zeros to appear onscreen. · GDI APCs now will always move close enough to their targets to ensure infantry units inside are within attack range. · Fixed an error that sometimes caused walker unit death animations to not play correctly. · Stormriders are now affected by the player's handicap setting in multiplayer matches. · Maps with six starting positions now properly randomize players' starting positions. · The Nod nuclear missile can no longer be stopped after launch if the player powers down the Temple of Nod. · Nod Avatars will no longer retain their veterancy level when they are destroyed and their husks are recovered. · Nod Beam Cannons now gain their expected bonuses to attack power from veterancy. · Fixed an error that sometimes caused Nod laser defenses to appear as if they still were firing when powered down or destroyed. · Units created using Nod's Decoy Army support power will no longer last indefinitely if the Nod Operations Center is powered down. Decoyed Scrin Corrupter units no longer spawn Visceroids. · Fixed an error that sometimes caused units to display veterancy ranks from the wrong faction. · Added effects for when Tiberium crystals are attacked and destroyed. · Added effects for Nod Vertigo Bomber's rear anti-air turret. · Added ambient sound effects for Scrin Gun Walker and Scrin Annihilator Tripod. · GDI and Nod Commandos will now respect the rules of their selected combat stance with regard to their C4 charges. They will not automatically rush to demolish structures unless set to Aggressive stance. · GDI Firehawks equipped with Stratofighter Boosters will no longer fly in stacked on top of each other when groups of them are order to use the ability at the same time. · Nod Scorpion Tanks don't catch fire as quickly. · The user interface now properly stretches to the top and bottom of the screen in 1280x1024 resolution. · Added recoil effects to unupgraded Nod Scorpion Tank and GDI Guardian Cannon. · Scrin Worm Hole support power no longer allows the user to create the entry and exit points on top of each other. · Scrin Buzzer Hives now show an attack radius when selected. · If a player is defeated, the end-of-mission music no longer plays twice. · Computer-controlled players will now attempt to build superweapons only in their most-fortified bases. · Added an EVA announcement for when teammates place a beacon. · The Resources chart in the post-match screen now graphs total credits gathered over time. · When spectating multiplayer matches, players will now hear the game music change dynamically as the battle's participants do. · Fixed an error that caused text to misalign in online chat lobbies if players remained in those lobbies for a relatively long period of time. · When loading replay files directly from the Windows desktop, Main menu music no longer plays during the match. · Various other minor bug fixes. <Other Changes> · Some campaign missions have been tuned and rebalanced. · In team-based matches, allied players now share Ground Control, allowing them to build structures in each others' bases. · When attempting to restart a campaign from the beginning, players will now receive a warning prompt notifying them that their autosave for that campaign will be overwritten if they proceed. · Added wider variety of scorch marks to the battlefield. · Added garrison-clearing effects for Nod Flame Tank, Nod Black Hand, and Scrin Corrupter units. · Added explosion effects for when Scrin Disintegrators are crushed. · Added Heroic-level firing effects for the GDI Juggernaut. · Added music when viewing Intelligence Database during campaign missions. · Scrin Devourer Tanks now have an additional gauge that shows remaining supercharged ammunition after using the Conversion Beam ability. · Added new visual effects for the Scrin Annihilator Tripod's close-range EMP attack. · Added an audio cue for when Repair command is used on a structure. · Added ammunition counters to the unit portraits of aircraft with limited ammo, including the GDI Orca and Firehawk and the Nod Vertigo Bomber. Also added reload sound effects to these units. · Updated the loading screen when loading saved games. · Fixed various typographical errors in the game. alles in allem wirklich gute änderungen das mit den rak troops und der reichweite find ich bissle krass das mit der schwächung der shadow teams allerdings sehr gut! diskussion is eröffnet ps · In team-based matches, allied players now share Ground Control, allowing them to build structures in each others' bases. SEHR GEIL! ENDLICH
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Für Immer BVB Verkehrsunfall in Dortmund. Ein Sch*lker liegt schwer verletzt im Krankenwagen. Plötzlich macht er die Augen auf und fragt: "Wo bringen sie mich denn hin?" - "In die Pathologie." Beschwert sich der Sch*lker: "Aber ich bin doch noch gar nicht tot!" - "Jaaaa - wir sind ja auch noch nicht da." Geändert von DaRkCh4MP (11-05-2007 um 14:12 Uhr). |