Hier die Übersetzung auf Commnews:
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Zitat von Apoc
Global Veterancy: Has minimal scaling at ranks 1 and 2.
Proposed Change: First and second ranks of veterancy to fit better with rank 3 veterancy
Global Harvester: Needs health normalization
Proposed Change: Reduce all harvester health by 20% and specifically the Nod harvesters normalized to Scrin/GDI harvester health
Global Harvester: Rocket armor limits benefit of harassment strategies
Proposed Change: Increased vulnerability to Rocket Damage by 20%
Global Infantry: Missile squads take low damage vs their counter tier 1 gun type damage unit
Proposed Change: Increase vulnerability to Gun Damage by 20%
GDI Orca: The orca is too cost effective overall
Proposed Change: Orca armor reduced overall
GDI Rig: Slow movement speed
Proposed Change: Movespeed increased to predator tank levels; still feels slow but better
GDI Rig: Hitpoints are low for the unit's effectiveness
Proposed Change: Increase unit hitpoints total
Nod Avatar: Upgrades feel ineffective for investment required
Proposed Change: Buff to Avatar upgrades to encourage more use
Nod Avatar: Feels too effective & powerful in current form
Proposed Change: Increase base cost of unit, or nerf unit damage
Nod Catalyst Missile: This power seems too strong for its cost
Proposed Change: Slight nerf by raising cost, cooldown, and/or lowering damage
Nod Attack Bikes: Seem too slow
Proposed Change: Increase movespeed to 160
Nod Commando Move speed feels slow
Proposed Change: Slightly increase movespeed
Scrin Corruptor Low health/armor when compared with similar tier2 units of other factions
Proposed Change: Movespeed and health normalized to Flame Tank model, with a percentage less damage
GDI Firehawk: Friendly fire damage makes these units feel unappealing
Proposed Change: Friendly fire of firehawks removed
Global Repair: Structure repair feature easily counters small squads
Proposed Change: Global repair function has speed reduced by 60%
Global Superweapons: All superweapons cooldowns normalized
Proposed Change: Normalizing superweapons will have most impact in casual games, where they are used often
GDI Firehawk: Not effective enough vs tier 3 ground units
Proposed Change: Increase damage vs tier3 ground units
GDI Orca Strike: Ineffective for current cost
Proposed Change: Cost/benefit is more balanced to encourage use
Nod Fanatics: Movement speed is too slow
Proposed Change: Increase movespeed
Nod Buggy: Upgraded laser damage against infantry is less than unupgraded
Proposed Change: Increase damage vs infantry
Nod Beam Cannon: Not useful enough at Tier3
Proposed Change: Moved to Tier 2
GDI Grenadier: Grenades move too slowly and are easily dodged
Proposed Change: Projectile speed increased slightly
GDI ZoneTrooper/Commando: Can be attacked while jumpjetting but cannot return fire
Proposed Change: Units are not attackable while jumpjetting
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Bitte beachtet, dass es sich hier nicht um finale Änderungen handelt! Apoc stellt diese Vorschläge bewusst zur Diskussion.