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da ich ja mit bei dein MOD helfe (besser helfen werde wenn ich ihn habe[Zero X !]) sag ich dir mal den code dafür an:
Code:
[ISPY] UIName=Name:ISPY Name=Crazy Spy Prerequisite=RADAR,GATECH Pip=red Category=Soldier Occupier=yes Strength=250 Primary=MakeupKit Secondary=IvanBomber Explodes=yes Armor=plateTechLevel=10 Agent=yes Infiltrate=yes CrushSound=InfantrySquish Insignificant=no Sight=6 Speed=4 Owner= AllowedToStartInMultiplayer=no Cost=2000 Soylent=300 Points=30 IsSelectableCombatant=yes VoiceSelect=CrazyIvanSelect VoiceMove=CrazyIvanMove VoiceAttack=CrazyIvanAttackCommand VoiceFeedback=CrazyIvanFear VoiceSpecialAttack=CrazyIvanAttackCommand DieSound=CrazyIvanDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=15 ; This value MUST be 0 for all building addons ImmuneToVeins=yes Ivan=yes;needed to differentiate from Bomber, which is C4, and engineer ;Bombable=no PermaDisguise=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ;Deployer=yes ;UndeployDelay=20 Size=1 EliteSecondary=IvanBomberE ;AttackFriendlies=yes ; when scanning for targets, won't differentiate between allied or not, and also doesn't need control pressed to get attack cursor on friends AttackCursorOnFriendlies=yes ; subset of AttackFriendlies. Accept a command to attack, but don't consider in threat scan IFVMode=7 Trainable=no ![]() |