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Warheads:
[Infernalgeschutz6] ;Spread=4 CellSpread=1.5 PercentAtMax=.15 Wall=yes Wood=yes Verses=600%,400%,300%,100%,70%,35%,20%,20%,20%,80%,100% Conventional=yes Rocker=no InfDeath=4 Deform=10% DeformThreshhold=300 Tiberium=yes Sparky=no Fire=no ;Bright=yes ProneDamage=70% ; Presumes air burst AnimList=INFERNALGOSIN6 [Infernalgeschutz5] CellSpread=1.5 PercentAtMax=.15 Wall=yes Wood=yes Verses=120%,100%,100%,80%,20%,50%,80%,60%,30%,200%,100% Conventional=yes Rocker=no InfDeath=4 AnimList=INFERNALGOSIN5 Fire=yes Tiberium=yes ProneDamage=90% Sparky=no [Infernalgeschutz4] CellSpread=1.5 PercentAtMax=.15 Wall=yes Wood=yes Verses=120%,100%,100%,80%,20%,50%,80%,60%,30%,200%,100% Conventional=yes Rocker=no InfDeath=4 AnimList=INFERNALGOSIN4 Fire=yes Tiberium=yes ProneDamage=90% Sparky=no [Infernalgeschutz3] CellSpread=1.5 PercentAtMax=.15 Wall=yes Wood=yes Verses=120%,100%,100%,80%,20%,50%,80%,60%,30%,200%,100% Conventional=yes Rocker=no InfDeath=4 AnimList=INFERNALGOSIN3 Fire=yes Tiberium=yes ProneDamage=90% Sparky=no [Infernalgeschutz2] CellSpread=1.5 PercentAtMax=.15 Wall=yes Wood=yes Verses=120%,100%,100%,80%,20%,50%,80%,60%,30%,200%,100% Conventional=yes Rocker=no InfDeath=4 AnimList=INFERNALGOSIN2 Fire=yes Tiberium=yes ProneDamage=90% Sparky=no [Infernalgeschutz1] CellSpread=1.5 PercentAtMax=.15 Wall=yes Wood=yes Verses=120%,100%,100%,80%,20%,50%,80%,60%,30%,200%,100% Conventional=yes Rocker=no InfDeath=4 AnimList=INFERNALGOSIN Fire=yes Tiberium=yes ProneDamage=90% Sparky=no [Infernalgeschutz6E] CellSpread=1.5 PercentAtMax=.15 Wall=yes Wood=yes Verses=120%,100%,100%,80%,20%,50%,80%,60%,30%,200%,100% Conventional=yes Rocker=no InfDeath=4 AnimList=INFERNALGOSINE6 Fire=yes Tiberium=yes ProneDamage=90% Sparky=no [Infernalgeschutz5E] CellSpread=1.5 PercentAtMax=.15 Wall=yes Wood=yes Verses=120%,100%,100%,80%,20%,50%,80%,60%,30%,200%,100% Conventional=yes Rocker=no InfDeath=4 AnimList=INFERNALGOSINE5 Fire=yes Tiberium=yes ProneDamage=90% Sparky=no [Infernalgeschutz4E] CellSpread=1.5 PercentAtMax=.15 Wall=yes Wood=yes Verses=120%,100%,100%,80%,20%,50%,80%,60%,30%,200%,100% Conventional=yes Rocker=no InfDeath=4 AnimList=INFERNALGOSINE4 Fire=yes Tiberium=yes ProneDamage=90% Sparky=no [Infernalgeschutz3E] CellSpread=1.5 PercentAtMax=.15 Wall=yes Wood=yes Verses=120%,100%,100%,80%,20%,50%,80%,60%,30%,200%,100% Conventional=yes Rocker=no InfDeath=4 AnimList=INFERNALGOSINE3 Fire=yes Tiberium=yes ProneDamage=90% Sparky=no [Infernalgeschutz2E] CellSpread=1.5 PercentAtMax=.15 Wall=yes Wood=yes Verses=120%,100%,100%,80%,20%,50%,80%,60%,30%,200%,100% Conventional=yes Rocker=no InfDeath=4 AnimList=INFERNALGOSINE2 Fire=yes Tiberium=yes ProneDamage=90% Sparky=no [Infernalgeschutz1E] CellSpread=1.5 PercentAtMax=.15 Wall=yes Wood=yes Verses=120%,100%,100%,80%,20%,50%,80%,60%,30%,200%,100% Conventional=yes Rocker=no InfDeath=4 AnimList=INFERNALGOSINE Fire=yes Tiberium=yes ProneDamage=90% Sparky=no Animationen (artmd.ini): [INFERNALGOSIN] Translucent=no Report=INFERNALredin Next=INFERN1 [INFERN1] Image=INFERN1 Elasticity=0.0 Damage=2 DamageRadius=300 Warhead=IonWH LoopStart=0 LoopEnd=18 LoopCount=7 ;DetailLevel=0 Next=INFERN1D [INFERN1D] Translucent=no Report=FIRESTORMNORMAL LoopStart=0 LoopEnd=18 LoopCount=7 Warhead=IonWH Damage=2 DamageRadius=300 ;------------------------------- ;------------------------------- [INFERNALGOSINE6] Translucent=no Report=INFERNALbluein Next=INFERN6E [INFERN6E] Image=INFERN6E Elasticity=0.0 Damage=60 DamageRadius=300 Warhead=IonWH LoopStart=0 LoopEnd=24 LoopCount=7 ;DetailLevel=0 Next=INFERN6ED [INFERN6ED] Translucent=no Report=FIRESTORMELITE Damage=60 Next=INFERN5E Warhead=IonWH DamageRadius=300 ;------------------------------- ;------------------------------- [INFERNALGOSINE5] Translucent=no Report=INFERNALbluein Next=INFERN5E [INFERN5E] Image=INFERN5E Elasticity=0.0 Damage=50 DamageRadius=300 Warhead=IonWH LoopStart=0 LoopEnd=24 LoopCount=7 ;DetailLevel=0 Next=INFERN5ED [INFERN5ED] Translucent=no Report=FIRESTORMELITE Damage=50 Next=INFERN4E Warhead=IonWH DamageRadius=50 ;------------------------------- ;------------------------------- [INFERNALGOSINE4] Translucent=no Report=INFERNALbluein Next=INFERN4E [INFERN4E] Image=INFERN4E Elasticity=0.0 Damage=40 DamageRadius=300 Warhead=IonWH LoopStart=0 LoopEnd=24 LoopCount=7 ;DetailLevel=0 Next=INFERN4ED [INFERN4ED] Translucent=no Report=FIRESTORMELITE Damage=40 Next=INFERN3E Warhead=IonWH DamageRadius=50 ;------------------------------- ;------------------------------- [INFERNALGOSINE3] Translucent=no Report=INFERNALbluein Next=INFERN3E [INFERN3E] Image=INFERN3E Elasticity=0.0 Damage=30 DamageRadius=300 Warhead=IonWH LoopStart=0 LoopEnd=24 LoopCount=7 ;DetailLevel=0 Next=INFERN3ED [INFERN3ED] Translucent=no Report=FIRESTORMELITE Damage=30 Next=INFERN2E Warhead=IonWH DamageRadius=50 ;------------------------------- ;------------------------------- [INFERNALGOSINE2] Translucent=no Report=INFERNALbluein Next=INFERN2E [INFERN2E] Image=INFERN2E Elasticity=0.0 Damage=20 DamageRadius=300 Warhead=IonWH LoopStart=0 LoopEnd=24 LoopCount=7 ;DetailLevel=0 Next=INFERN2ED [INFERN2ED] Translucent=no Report=FIRESTORMELITE Damage=20 Next=INFERN1E Warhead=IonWH DamageRadius=50 ;------------------------------- ;------------------------------- [INFERNALGOSINE] Translucent=no Report=INFERNALbluein Next=INFERN1E [INFERN1E] Image=INFERN1E Elasticity=0.0 Damage=10 DamageRadius=300 Warhead=IonWH LoopStart=0 LoopEnd=24 LoopCount=7 ;DetailLevel=0 Next=INFERN1ED [INFERN1ED] Translucent=no Report=FIRESTORMELITE Damage=10 Warhead=IonWH DamageRadius=50 Ist ziemlich viel, aber ich hoffe auf hilfe. Achso ja der eintrag Warhead=... bei den animationen bringt nix (hat keine wirkung) THX im voraus
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