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![]() Hi Leute, die meisten kennen es sicher aus der Kampagne: Bzw. im Level, wo man Yuris Festung in Transsylvanien zerstört hat, kommt direkt nach der Zerstörung eine lustige Animation, wie das Gebäude in sich zusammenfällt. Das ganze sieht so aus:
[CATRAN03] Name=TRANS FORTRESS UIName=Name:CATRAN03 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes RadarInvisible=yes Owner= Cost=2000 Points=500 Power=-100 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DestroyAnim=CATR03DM DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 Selectable=yes IsBase=yes BaseNormal=no ;psst....IsBase isn't a Rules flag Sight=6 ; UC base values ClickRepairable=yes CanBeOccupied=no LeaveRubble=true BuildLimit=1 DieSound=MonumentCrumble Nun habe ich nicht nur bei besonderen Gebäuden, sondern auch bei ganz alltäglichen Basisgebäuden so einen "DestroyAnim="-Eintrag gefunden! Zum Beispiel: ; construction yard [GACNST] UIName=Name:GACNST Name=Allied Construction Yard ConstructionYard=yes Strength=1000 Armor=concrete TechLevel=-1 Adjacent=2 Factory=BuildingType UndeploysInto=AMCV Sight=8 Owner=British,French,Germans,Americans,Alliance Cost=3000 Points=80 Power=0 Capturable=true Crewed=yes ;DestroyAnim=GACNSTDM Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6 SM,DBRIS7LG MaxDebris=15 MinDebris=7 ThreatPosed=0 ; This value MUST be 0 for all building addons ;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=1470, 1060, 1078 AIBuildThis=yes TogglePower=no ProtectWithWall=yes EligibileForAllyBuilding=yes ;gs This allows a building of this type to count as a sucess in building placement, but only if that option is turned on ImmuneToPsionics=no ; defaults to yes for buildings, no for others ;This existed ; Allied Prism Tower [ATESLA] UIName=Name:ATESLA Name=Allied Prism Cannon Image=GAPRIS BuildCat=Combat Prerequisite=POWER,RADAR,GACNST Strength=600 Armor=steel TechLevel=6 Adjacent=2 Sight=8 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,Yuri Country AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil Cost=1500 Points=30 Power=-75 Crewed=no Capturable=false Overpowerable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ;DestroyAnim=NATSLADM Primary=PrismShot Secondary=PrismSupport Turret=no TurretAnimZAdjust=-100 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4l g MaxDebris=15 MinDebris=5 ThreatPosed=40 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=96, 64, 112 IsBaseDefense=yes BaseNormal=no Powered=yes HasStupidGuardMode=false WorkingSound=PowerOn NotWorkingSound=PowerOff ImmuneToPsionics=no ; defaults to yes for buildings, no for others Drainable=yes AntiInfantryValue=25 AntiArmorValue=25 AntiAirValue=0 ;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge) Frage: Kann man diese "versteckten" Animationen irgendwie aktivieren? Einfach nur das Semikolon wegmachen reicht nicht, das hab' ich schon probiert......hat jemand eine Idee? |