#1
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Neue Einheiten
Hab mir gedacht, ich mach ma nen thread wo jeder ma seine selbst erschaffenen Einheiten für AR2 o. YR reinsetzten kann. bitte das Spiel und art der einheit angeben. auch den rules eintrag angeben oder verlinken.
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Charlie, look out for the Blebleble |
#2
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Ich freu mich shcon Mal gucken was raus kommt ^^
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#3
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Sowas gabs doch schon öfters
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ESL-Playersheet
// ESL Admin Team |
#4
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net doof rumlabern, Einheiten vorstellen!
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Charlie, look out for the Blebleble |
#5
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achso, ich mein einheiten die man benutzen kann ohne das man sich irgendne datei runterladen muss.
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Charlie, look out for the Blebleble |
#6
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#7
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Keine mods, neue Einheiten (mit rules.ini eintrag)
und wenn ihr keine Einheiten habt fang ich halt ma an: ; Chrono Späher [CHROSP] UIName=Chrono Späher Name=Chrono Späher Image=SPY Category=Soldier Primary=MakeupKit Prerequisite=GAPILE PrerequisiteOverride=CAWASH16 ; SJM: Smithsonian Institute CrushSound=InfantrySquish Crushable=no Strength=125 Armor=none TechLevel=10 Pip=red Sight=8 Speed=5 ;okay, we don't really need this, but give it a dummy value just to make sure nothing complains MoveToShroud=no Teleporter=yes; Owner=British,French,Germans,Americans,Alliance Cost=1500 Soylent=1200;2000 Points=15 IsSelectableCombatant=yes VoiceSelect=SpySelect VoiceMove=SpyMove VoiceAttack=SpyAttackCommand VoiceFeedback=SpyFear VoiceSpecialAttack=SpySpecialAttack DieSound=SpyDie ChronoInSound=ChronoLegionTeleport ChronoOutSound=ChronoLegionTeleport Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} ;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower! ThreatPosed=20 ; This value MUST be 0 for all building addons ImmuneToRadiation=no ; SJM: approved by Dustin on 09-11-00 ImmuneToPsionics=no Bombable=yes AllowedToStartInMultiplayer=no Size=1 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ;CanPassiveAquire=no ;CanRetaliate=no; Won't fire back when hit PreventAttackMove=yes IFVMode=2
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Charlie, look out for the Blebleble |
#8
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Hab noch eine:
; Beam transporter [BEAMTRAN] UIName=Name:Beamtransport Name=Beamtransport Image=BEAG ;Prerequisite=GAHPAD Prerequisite=GAWEAP Primary=NeutronRifle Strength=175 Category=AirPower JumpJet=yes Armor=light TechLevel=7 Sight=7 RadarInvisible=yes Landable=yes PipScale=Passengers Passengers=8 Speed=14 PitchSpeed=1.1 JumpjetSpeed=30 ;params not defined use defaults (old globals way up top) JumpjetClimb=10 JumpjetCrash=40 ; Climb, but down JumpJetAccel=12 JumpJetTurnRate=6 JumpjetHeight=500 JumpjetWobbles=.01 JumpjetDeviation=1 Owner=British,French,Germans,Americans,Alliance Cost=1500 Points=15 ROT=5 Crewed=yes ConsideredAircraft=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Maxdebris=3 VoiceSelect=IntuderSelect VoiceMove=IntruderMove VoiceAttack=IntruderAttackCommand VoiceCrashing=IntruderVoiceDie DieSound= CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash ;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;flying Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet MovementZone=Fly DamageParticleSystems=SparkSys,SmallGreySSys ;AuxSound1=IntruderTakeOff ;Taking off ;AuxSound2=IntruderLanding ;Landing ThreatPosed=0 SpecialThreatValue=1 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Size=15 SizeLimit=6 Attack=yes ;OmniFire=yes ;GEF moved to weapon AllowedToStartInMultiplayer=no Crashable=yes CanPassiveAquire=no ; Won't try to pick up own targets SpeedType=Hover MoveSound=BlackOpsMoveLoop EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport ElitePrimary=NeutronRifleE PreventAttackMove=yes ;Bombable=no TooBigToFitUnderBridge=true Trainable=yes
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Charlie, look out for the Blebleble |
#9
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noch eine, diema mit neuer waffe:
; Chrono Sniper [CHRONSNIP] UIName=Chrono Sniper Name=Chrono Sniper Image=SNIPE Category=Soldier Primary=GATSNIP Prerequisite=GAPILE,TECH PrerequisiteOverride=CAWASH16 ; SJM: Smithsonian Institute CrushSound=InfantrySquish Crushable=no Strength=125 Armor=none TechLevel=10 Pip=red Sight=8 Speed=5 ;okay, we don't really need this, but give it a dummy value just to make sure nothing complains MoveToShroud=no Teleporter=yes; Owner=British,French,Germans,Americans,Alliance Cost=1200 Soylent=1000 Points=15 IsSelectableCombatant=yes VoiceSelect=SniperSelect VoiceMove=ChronoLegionMove VoiceAttack=SniperAttackCommand VoiceFeedback=SniperFear VoiceSpecialAttack=ChronoLegionMove DieSound=ChronoLegionDie ChronoInSound=ChronoLegionTeleport ChronoOutSound=ChronoLegionTeleport Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} ;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower! ThreatPosed=20 ; This value MUST be 0 for all building addons ImmuneToRadiation=no ; SJM: approved by Dustin on 09-11-00 ImmuneToPsionics=no Bombable=yes AllowedToStartInMultiplayer=no Size=1 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ;CanPassiveAquire=no ;CanRetaliate=no; Won't fire back when hit PreventAttackMove=yes IFVMode=5 ; Gatling sniper [GATSNIP] Damage=150 ROF=8 Range=20 Projectile=InvisibleLow Speed=100 Warhead=HollowPoint Report=SILENCER
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Charlie, look out for the Blebleble |
#10
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Leute, ich kauf euch net ab, das ich der einzige bin der neue einheiten gemacht hat
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Charlie, look out for the Blebleble |
#11
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Gatling Sniper? Wie soll das denn gehen?
Und, du musst wissen, dass es hier auf den deutschen CnCForen leider nur sehr wenig YR-Modder gibt |
#12
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Zitat:
an Zero: Es gab schon öfter den Versuch solche Beiträge zu sammeln. Warum wohl? Ist eigentlich doch nicht notwendig schliesslich soll doch jeder selbst seine einheiten machen, nur so können sie in einer Mod zusammenpassen. Und wer nicht weis (sicher der Hauptgrund nach solchen Beiträgen zu gieren) wie bestimmte Sachen funzen kann ja direkt fragen oder in einer Mod nachsehen. |
#13
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irgendwie habt ihr ja recht, ich hät aber ma bock en Mod zu machen wo die ganzen eiheiten drin wären. ich glaub, da bin ich net der einzige. ich glaub, das das nen guten Mod geben würd. der mod der da oben verlinkt ist (mental Omega) ist sehr gut aber leider english un ich muss sagen, wenn ich beim spielen gegen 7 gegner auch noch denken muss was das heißt is mir das ein bisschen viel. also, wer einheiten hat, bitte hier her damit.
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Charlie, look out for the Blebleble |
#14
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@ Zero X: hier is mein Fahrzeugdieb
Code:
; Vehicle Thief [PILOT] UIName=Name:PILOT Name=Vehicle Thief Category=Soldier Primary=M1Carbine Prerequisite=CAMMBARK,RADAR CrushSound=InfantrySquish Strength=200 Armor=flak TechLevel=7 Pip=white Thief=yes VehicleThief=yes OccupyPip=PersonRed ; choices are green yellow white red blue purple Sight=5 Speed=4 Owner=Russians,Africans,Arabs Cost=2000 Soylent=50 Points=5 IsSelectableCombatant=yes VoiceSelect=ConscriptSelect VoiceMove=ConscriptMove VoiceAttack=ConscriptAttackCommand VoiceFeedback=ConscriptFear VoiceSpecialAttack=ConscriptMove DieSound=ConscriptDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower! ThreatPosed=5 ; This value MUST be 0 for all building addons VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ImmuneToVeins=yes Size=1 ElitePrimary=M1CarbineE IFVMode=2 |
#15
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Na bei der Geschwindigkeit wird es der Dieb aber schwer haben
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#16
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das is ein rules eintrag. den kann man auch noch ändern.
so wie er das steht funzt der sowieso net (getestet), weil der kein image hat. @8-):"Makeupkit" wäre eine bessere waffe gewesen.
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Charlie, look out for the Blebleble |
#17
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@ Kroko: da du ja mein MOD nicht kennst ist es auch klar das du das sagst das er zu langsam ist (er hat es nur bei de Allierten schwer)
@ Zero X: ist ja kein Wunder das er nicht geht wenn du ihn kein Image verpasst und ein art eintrag machst. ist aber ne gute Idee ihn bei den Allis MakeUpKit zu geben |
#18
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image hab ich ihm ja gegeben, ich sach ja nur das er SO nicht funzt
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Charlie, look out for the Blebleble |
#19
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und was haltet ihr von der stärksten Einheit die je ein Modder gesehen hat?
Code:
;rules: **************************** Americans driving Superweapon ******************************* ; ***Vertical-Ionflash-Mark-Tank*** [IONMARKER] UIName=Name:IONMARKER Name=Ion Mark Tank ; Vertical Ionflash Mark Tank Image=IONTANK Prerequisite=ALLIEDFACTORY,GATECH,GAROBO RequiresStolenSovietTech=yes Owner=French,Americans,Germans Primary=IonCW Strength=5000 Category=AFV Armor=heavy Turret=yes IsTilter=no Crusher=yes OmniCrusher=yes;gs can crush things not normally crushable OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher TooBigToFitUnderBridge=true TechLevel=11 ;nicht wundern hab bei mir kann man es aber trotzdem bauen Sight=8 Speed=3 Crewed=no CrateGoodie=no RequiredHouses=Americans Cost=20000 Points=2000 ROT=5 Explodes=yes DeathWeapon=NukePayload ; NUKE DeathWeaponDamageModifier=0.5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=RobotTankSelect VoiceSelectDeactivated=RobotTankSelectDeactivated VoiceMove=RobotTankMove VoiceAttack=RobotTankAttackCommand VoiceFeedback= DieSound=RobotTankDie MoveSound=RobotTankMoveStart ActivateSound= RobotTankOnline DeactivateSound= RobotTankOffline CrushSound=TankCrush MaxDebris=2 ; origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5} Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=15 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=true PoweredUnit=yes ;powered by presence of building IsAI=yes ;ist genau das gleiche wie beim robot tank ImmuneToVeins=yes Size=3 Parasiteable=no ImmuneToPsionics=yes ImmuneToRadiation=yes OpportunityFire=yes ElitePrimary=IonCWE AllowedToStartInMultiplayer=no Sensors=yes SensorsSight=15 BuildLimit=1 [IonCW] Damage=250 ROF=50 Range=10 Projectile=Invisible3 Speed=100 Warhead=IonCannonWH Report=PrismTankAttack [IonCW2] Damage=300 ROF=75 Range=15 Projectile=Invisible3 Speed=100 Warhead=IonCannonWH Report=PrismTankAttack [IonCWE] Damage=250 ROF=50 Range=10 Projectile=Invisible3 Speed=100 Warhead=IonCannonWH Report=PrismTankAttack [IonCW2E] Damage=350 ROF=75 Range=15 Projectile=Invisible3 Speed=100 Warhead=IonCannonWH Report=PrismTankAttack [IonCannonWH] CellSpread=2 Conventional=yes PercentAtMax=.5 Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% InfDeath=5 Wood=yes Wall=yes ;Deform=100% Sparky=no ShakeXlo=6 ShakeXhi=6 ShakeYlo=12 ShakeYhi=12 AnimList=BLUEBEAM art: [IONTANK] Voxel=yes Remapable=yes Cameo=IONICON AltCameo=IONICO PrimaryFireFLH=150,0,100 schaut mal in den Thread Ionenzielsuchpanzer Geändert von Dark Warrior (14-04-2005 um 07:08 Uhr). |
#20
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ich werd das ding gleich ma testen.
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Charlie, look out for the Blebleble Geändert von Firefly (14-04-2005 um 14:08 Uhr). |
#21
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das ding ist noch nicht ganz ausgereift aber damit kann man alles angreiffen auch wenn es sich tarnt
und ist Xtrem gemein schon fast unbesiegbar falls fragen zum Panzer kanner sie jederzeit stellen... |
#22
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Hier ist meine Erste Einheit (auch ein Tank-Thiev aber der hat spy-make-up!!!) funtzt leider net könnt ihr mir helfen?
also ich starte das spiel mit der rulesmd.ini geh ins gefecht, mach das sach damit ich die einheit kaufen kann aber wenn ich den futzi in ein panzer stellen (übernemen) will, stehlt er sich daneben!!!! Hier ist er ; Clone of SPY (Spy) [Tank-Thiev] UIName=Name:Tank-Thiev Name=Tank-Thiev;locked Category=Soldier CrushSound=InfantrySquish LeadershipRating=3 Strength=150 Primary=MakeupKit ; virtual weapon that picks disguise CanPassiveAquire=no ; Won't try to pick up own targets CanRetaliate=no; Won't fire back when hit Armor=flak TechLevel=1 CanDisguise=yes; I appear differently on other people's computers PermaDisguise=yes; and I appear that way always (Mirage Tank will be Can but not Perma) Sight=10 Speed=5 Owner=British,French,Germans,Alliance,Africans,Arabs,Confederation,Americans,Russians,Yuri Country AllowedToStartInMultiplayer=no Cost=750 Soylent=500 Pip=blue Points=5 VoiceSelect=SpySelect VoiceMove=SpyMove VoiceAttack=SpyAttackCommand VoiceFeedback=SpyFear VoiceSpecialAttack=SpySpecialAttack DieSound=DogDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ; This value MUST be 0 for all building addons SpecialThreatValue=1 PreventAttackMove=yes IFVMode=2 Trainable=no StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player Image=SPY ImmuneToPsionics=yes ImmuneToPsionicWeapons=yes VehicleThief=yes Infiltrate=yes Agent=yes Thief=yes Assaulter=no Geändert von Conny293 (23-04-2006 um 13:25 Uhr). |
#23
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Probiers mal mit dem modifizierten von 8-)
; Vehicle Thief [PILOT] UIName=Name:PILOT Image=SPY Name=Vehicle Thief Category=Soldier Primary=MakeupKit Prerequisite=CAMMBARK,RADAR CrushSound=InfantrySquish Strength=200 Armor=flak TechLevel=7 Pip=white Thief=yes VehicleThief=yes OccupyPip=PersonRed Sight=5 Speed=5 Owner=Russians,Africans,Arabs Cost=2000 Soylent=50 Points=5 IsSelectableCombatant=yes VoiceSelect=ConscriptSelect VoiceMove=ConscriptMove VoiceAttack=ConscriptAttackCommand VoiceFeedback=ConscriptFear VoiceSpecialAttack=ConscriptMove DieSound=ConscriptDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=5 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ImmuneToVeins=yes Size=1 IFVMode=2
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Charlie, look out for the Blebleble |
#24
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VehicleThief=yes
fehlt bei Conny |
#25
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Hier meine Einheit: Das Yuri Mutterschiff das im Flugmodus große Ringlaser straight-down schießt und im Stationären Modus wozu es landen muss, kleine Dronen Untertassen aussendet um Gegner anzugreifen.
Sowohl Mutterschiff als auch die Dronen haben eigene Voxel-Files. Und da ich nett bin hier der Link zu den Voxel files http://rapidshare.de/files/18900795/Mothership.zip.html Solltet ihr Das Schiff und was dazugehört in eurem Mod nutzen wäre ich Dankbar wenn ihr meinen Namen erwähnt und es nicht als euer eigenes ausgebt. Code:
[MDSK] UIName=#Name:MDSK Name=Floating Mothership Prerequisite=YAWEAP,YATECH Primary=BigDiskLaser Secondary=DroneDiskLauncher ElitePrimary=BigDiskLaserElite EliteSecondary=DroneDiskLauncherElite CanPassiveAquire=yes Spawns=DDSK SpawnsNumber=3 SpawnRegenRate=700 SpawnReloadRate=200 FireAngle=32 NavalTargeting=5 LandTargeting=0 Sensors=yes SensorsSight=10 Strength=1000 Category=AirPower Armor=medium TooBigToFitUnderBridge=true TechLevel=5 Sight=10 CrateGoodie=no Crusher=no Owner=YuriCountry Cost=3000 Soylent=3000 Points=25 AllowedToStartInMultiplayer=no IsSelectableCombatant=yes Speed=10 ROT=5 JumpjetSpeed=10 JumpjetClimb=8 JumpjetCrash=12 ;less than 12 and unit cant crash on buildings JumpJetAccel=10 JumpJetTurnRate=4 JumpjetHeight=750 JumpjetWobbles=.1 JumpjetDeviation=15 JumpjetNoWobbles=yes Accelerates=false VoiceSelect=FloatingDiscSelect VoiceMove=FloatingDiscMove VoiceAttack=FloatingDiscAttackCommand VoiceSecondaryWeaponAttack=FloatingDiscSteal VoiceFeedback= CrashingSound=FloatingDiscDie ;MoveSound=FloatingDiscMoveLoop ;no Move sound cause it doesnt stop when unit stops ;CreateSound=FloatingDiscCreated BalloonHover=yes ; ie never land Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet SpeedType=Hover MovementZone=Fly Crashable=yes TiltCrashJumpjet=no ;fall down straigt ConsideredAircraft=yes MoveToShroud=yes ThreatPosed=20 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=20 MinDebris=17 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 ZFudgeColumn=8 ZFudgeTunnel=13 Size=50 OpportunityFire=yes DeathWeapon=TerrorBomb DeathWeaponDamageModifier=2 SelfHealing=yes Trainable=yes VeteranAbilities=STRONGER EliteAbilities=FASTER PreventAttackMove=yes ;=Don't Deploy without command IsSimpleDeployer=yes UnloadingClass=MDSKDEPL DeployFire=yes DeployToLand=yes [MDSKDEPL] ;-------------- Deployed Mothership ------------------ UIName=#Name:MDSK Name=Floating Mothership BASE Prerequisite=YAWEAP,YATECH Primary=BigDiskLaser ElitePrimary=BigDiskLaserElite Sensors=yes SensorsSight=10 Strength=1000 Category=AirPower Armor=concrete TooBigToFitUnderBridge=true TechLevel=-1 Sight=10 CrateGoodie=no Crusher=no Owner=YuriCountry Cost=3000 Soylent=3000 Points=25 AllowedToStartInMultiplayer=no IsSelectableCombatant=yes Speed=10 ROT=5 JumpjetSpeed=10 JumpjetClimb=8 JumpjetCrash=12 JumpJetAccel=10 JumpJetTurnRate=5 JumpjetHeight=1250 JumpjetWobbles=.1 JumpjetDeviation=15 JumpjetNoWobbles=yes VoiceSelect=FloatingDiscSelect VoiceMove=FloatingDiscMove VoiceAttack=FloatingDiscAttackCommand VoiceSecondaryWeaponAttack=FloatingDiscSteal VoiceFeedback= CrashingSound=FloatingDiscDie ;MoveSound=FloatingDiscMoveLoop ;CreateSound=FloatingDiscCreated BalloonHover=yes ; ie never land Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet SpeedType=Hover MovementZone=Fly Crashable=yes TiltCrashJumpjet=no ;fall down straigt ConsideredAircraft=yes MoveToShroud=yes ThreatPosed=20 ; This value MUST be 0 for all building addons Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=20 MinDebris=17 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=6 OpportunityFire=yes DeathWeapon=TerrorBomb DeathWeaponDamageModifier=2 SelfHealing=yes Trainable=yes VeteranAbilities=STRONGER EliteAbilities=FASTER PreventAttackMove=no IsSimpleDeployer=yes UnloadingClass=MDSK DeployFire=yes DeployToLand=yes [DDSK] ;------- Little Attack Drone send from Mothership------- UIName=#NAME:DDSK Name=Saucer Drone Primary=DroneDiskWeapon Secondary=HornetCollision Strength=250 Category=AirPower ;must be (else game crashes) Naval=yes Armor=light Spawned=yes TechLevel=-1 Sight=5 Landable=yes PitchSpeed=3 PitchAngle=0 RadarInvisible=no MoveToShroud=yes PipScale=Ammo Speed=10 AllowedToStartInMultiplayer=no Owner=YuriCountry Cost=50 Points=20 ROT=3 Ammo=5 Crewed=no GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Maxdebris=2 VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback= DieSound= AuxSound1=SubMove AuxSound2=SubMove FlightLevel=1000 Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;from hornet SpeedType=Hover MovementZone=Amphibious MovementRestrictedTo=Water ; See if this will affect landing only ThreatPosed=10 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToPsionics=yes Trainable=yes VeteranAbilities=STRONGER,SIGHT EliteAbilities=SELF_HEAL,FASTER,FIREPOWER Code:
[BigDiskLaser] Damage=150 ROF=100 Range=2 Projectile=PlasRingProj Speed=10 Report=WeatherStrike Warhead=PlasRingWH Bright=yes OmniFire=yes CellRangefinding=yes [BigDiskLaserElite] Damage=200 ROF=200 Range=4 Projectile=PlasRingProj Speed=10 Report=WeatherStrike Warhead=PlasRingWHE Bright=yes OmniFire=yes CellRangefinding=yes [DroneDiskLauncher] Damage=1 ROF=150 Range=15 Spawner=yes Projectile=Invisible Speed=10 Warhead=Special OmniFire=yes [DroneDiskLauncherElite] Damage=1 ROF=150 Range=30 Spawner=yes Projectile=Invisible Speed=10 Warhead=Special OmniFire=yes [DroneDiskWeapon] Damage=50 ROF=40 Range=6 Speed=40 Projectile=InvisibleAll Warhead=DiskWH Report=FloatingDiscAttack Charges=no LaserInnerColor=216,0,184 LaserOuterColor=80,0,88 LaserOuterSpread=0,0,0 LaserDuration=15 IsLaser=true ; this flag tells the game to use the special laser draw effect OmniFire=yes Code:
[PlasRingProj] Image=PLASRING ;must be a voxel and visible, else it wont explode under the ship and flies towards the target Arm=10 Shadow=no Acceleration=1 Vertical=yes ;can't turn or do much of anything. Just stays on the vector of its initial shooting (up or down) DetonationAltitude=20000 ; Needs this to prevent premature explosionation since uses same system as nuke [PlasRingWH] CellSpread=2 PercentAtMax=.5 Wall=yes Wood=yes Verses=100%,90%,80%,70%,55%,35%,75%,60%,35%,80%,100% AnimList=CRIVEXP PenetratesBunker=yes InfDeath=4 Bright=yes Sparky=no Fire=no ProneDamage=200% [PlasRingWHE] CellSpread=4 PercentAtMax=.5 Wall=yes Wood=yes Verses=100%,90%,80%,70%,55%,35%,75%,60%,35%,80%,100% AnimList=CRIVEXP2 PenetratesBunker=yes InfDeath=4 Bright=yes Sparky=no Fire=no ProneDamage=200% Code:
[DDSK] ; Yuri Drone Flying Disk Cameo=DISKICON AltCameo=DISKUICO Voxel=yes Remapable=yes PrimaryFireFLH=0,0,75 [MDSK] ; Yuri Mothership Flying Disk Cameo=DISKICON Voxel=yes Remapable=yes PrimaryFireFLH=0,0,0 [MDSKDEPL] ; Yuri Mothership Deployed Disk Cameo=DISKICON Voxel=yes Remapable=yes PrimaryFireFLH=0,0,75 [PLASRING] Voxel=yes CU LKO Geändert von Lin Kuei Ominae (25-04-2006 um 16:07 Uhr). |
#26
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sorry was vergessen
Code:
[VehicleTypes] ... XX=MDSK ;Super Mothership YY=MDSKDEPL ;Super Mothership Base [AircraftTypes] ... XX=DDSK ;Saucer Drone |