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Hilft mir beim mod proplemm sagt mir die Richtige ganze rules Chrono mammut
ich mag einen CHRONO mammut haben scheibt die ganze richtige rules DANKE
; Chrono Mammut [CSTANG] ROT=5 Cost=2000 Name=Chrono Mammut (noBeam) Size=6 Armor=steel Image=HMEC Pip=red Owner=Russians,Confederation,Africans,Arabs,British,French,Germans,Americans,Alliance Sight=12 Speed=7 Crewed=no Points=129 Turret=yes UIName=Chrono Mammut Weight=3.5 Crusher=yes Primary=MayanPrism Category=AFV DieSound=GenVehicleDie Explodes=yes Strength=2000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ;Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} ;drive locomotor Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} ;teleport locomotor ToProtect=yes Maxdebris=3 MoveSound=PrismTankMoveStart Secondary=MayanPrismAA SizeLimit=2 TechLevel=10 Trainable=yes VoiceMove=GenAllVehicleMove CrateGoodie=no OmniCrusher=yes SelfHealing=yes TargetLaser=no ThreatPosed=40 ChronoInSound=ChronoMammutTeleport ChronoOutSound=ChronoMammutTeleport VoiceAttack=GenAllVehicleAttackCommand VoiceSelect=GenAllVehicleSelect MovementZone=Crusher Parasiteable=no ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToVeins=yes OpportunityFire=yes ImmuneToPsionics=yes ImmuneToRadiation=yes Warhead=ChronoBeam OmniCrushResistant=yes DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes AllowedToStartInMultiplayer=no ChronoInSound=ChronoMammutTeleport ChronoOutSound=ChronoMammuTeleport IsSelectableCombatant=yes VoiceSelect=ChronoMammuSelect VoiceMove=ChronoMammutMove VoiceAttack=ChronoMammutCommand VoiceFeedback=ChronoMammutFear VoiceSpecialAttack=ChronoMammutMove VoiceFeedback=CivAllFear Teleporter=yes; ThreatPosed=20 ImmuneToRadiation=no ImmuneToPsionics=no Bombable=yes AllowedToStartInMultiplayer=no Size=3 ; Chrono Mammut [CSTAOG] ROT=5 Cost=2000 Name=Chrono Mammut Size=6 Armor=steel Image=HMIC Pip=red Owner=Russians,Confederation,Africans,Arabs,British,French,Germans,Americans,Alliance Sight=12 Speed=7 Crewed=no Points=129 Turret=yes UIName=Chrono Mammut Weight=3.5.1 Crusher=yes Primary=MayanPrism Category=AFV DieSound=GenVehicleDie Explodes=yes Strength=2000 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} ;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} ToProtect=yes Maxdebris=3 MoveSound=PrismTankMoveStart Secondary=MayanPrismAA SizeLimit=2 TechLevel=10 Trainable=yes VoiceMove=GenAllVehicleMove CrateGoodie=no OmniCrusher=yes SelfHealing=yes TargetLaser=no ThreatPosed=40 ChronoInSound=ChronoMammutTeleport ChronoOutSound=ChronoMammutTeleport VoiceAttack=GenAllVehicleAttackCommand VoiceSelect=GenAllVehicleSelect MovementZone=CrusherAll Parasiteable=no Prerequisite=CASLAB ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToVeins=yes OpportunityFire=yes ImmuneToPsionics=yes ImmuneToRadiation=yes Warhead=ChronoBeam OmniCrushResistant=yes DamageParticleSystems=SparkSys,SmallGreySSys IsSelectableCombatant=yes AllowedToStartInMultiplayer=no ChronoInSound=ChronoMammutTeleport ChronoOutSound=ChronoMammuTeleport IsSelectableCombatant=yes VoiceSelect=ChronoMammuSelect VoiceMove=ChronoMammutMove VoiceAttack=ChronoMammutCommand VoiceFeedback=ChronoMammutFear VoiceSpecialAttack=ChronoMammutMove VoiceFeedback=CivAllFear Teleporter=yes; ThreatPosed=20 ImmuneToRadiation=no ImmuneToPsionics=no Bombable=yes AllowedToStartInMultiplayer=no Size=3
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