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  #4  
Alt 15-02-2003, 02:43
exuser exuser ist offline
Tanyas Butler

 
Registriert seit: Jul 2002
Beiträge: 379
exuser hat noch keine Bewertung oder ist auf 0
So, ich habs jetzt mal anders Probiert :

[NukeFragment]
Damage=500
Range=10
Projectile=NukeFragmentProjectile ;MultiMissile
Speed=50
RadLevel=400
Warhead=NUKEFragmentWH
Report=

[NukeFragmentProjectile]
Inviso=yes
Image=none
SubjectToElevation=no
ShrapnelWeapon=NukeFragment2
ShrapnelCount=1

[NukeFragment2]
Damage=400
Range=10
Projectile=NukeFragmentProjectile2 ;MultiMissile
Speed=50
RadLevel=300
Warhead=NUKEFragmentWH
Report=

[NukeFragmentProjectile2]
Inviso=yes
Image=none
SubjectToElevation=no


[NukePayload]
Damage=600
Range=30
Projectile=GiantNukeDown ;MultiMissile
Speed=10
RadLevel=500
Warhead=NUKE
Report=

[GiantNukeDown]
Arm=2
Shadow=no
Image=NKMSLDN
Acceleration=1
Vertical=yes ; //like blimp bomb
DetonationAltitude=30000;
FirersPalette=yes
ShrapnelCount=5
ShrapnelWeapon=NukeFragment


[NUKE]
CellSpread=10
PercentAtMax=.02 ;used to be .8
WallAbsoluteDestroyer=yes
Wood=yes
Verses=100%,100%,100%,200%,100%,100%,60%,100%,8%,100%,100%
InfDeath=7;
Sparky=no
Tiberium=yes
;AnimList=NUKEBALL ; SJM: Activated from code now... see Bullet AI
AnimList=NUKEANIM ; SJM: This is once again the warhead-related anim
ShakeXlo=4
ShakeXhi=4
ShakeYlo=20
ShakeYhi=20

[NUKEFragmentWH]
CellSpread=10
PercentAtMax=.02 ;used to be .8
WallAbsoluteDestroyer=yes
Wood=yes
Verses=100%,100%,100%,200%,100%,100%,60%,100%,8%,100%,100%
InfDeath=7;
Sparky=no
AnimList=none
Tiberium=yes
ShakeXlo=2
ShakeXhi=2
ShakeYlo=10
ShakeYhi=10





Was ist da Falsch ?
(Ja, ich habe den neuen Warhead in die Liste eingetragen)
Es komme nämlich einfach keine Shrapnels !
Mit Zitat antworten