Warheads:
[Infernalgeschutz6]
;Spread=4
CellSpread=1.5
PercentAtMax=.15
Wall=yes
Wood=yes
Verses=600%,400%,300%,100%,70%,35%,20%,20%,20%,80%,100%
Conventional=yes
Rocker=no
InfDeath=4
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
Fire=no
;Bright=yes
ProneDamage=70% ; Presumes air burst
AnimList=INFERNALGOSIN6
[Infernalgeschutz5]
CellSpread=1.5
PercentAtMax=.15
Wall=yes
Wood=yes
Verses=120%,100%,100%,80%,20%,50%,80%,60%,30%,200%,100%
Conventional=yes
Rocker=no
InfDeath=4
AnimList=INFERNALGOSIN5
Fire=yes
Tiberium=yes
ProneDamage=90%
Sparky=no
[Infernalgeschutz4]
CellSpread=1.5
PercentAtMax=.15
Wall=yes
Wood=yes
Verses=120%,100%,100%,80%,20%,50%,80%,60%,30%,200%,100%
Conventional=yes
Rocker=no
InfDeath=4
AnimList=INFERNALGOSIN4
Fire=yes
Tiberium=yes
ProneDamage=90%
Sparky=no
[Infernalgeschutz3]
CellSpread=1.5
PercentAtMax=.15
Wall=yes
Wood=yes
Verses=120%,100%,100%,80%,20%,50%,80%,60%,30%,200%,100%
Conventional=yes
Rocker=no
InfDeath=4
AnimList=INFERNALGOSIN3
Fire=yes
Tiberium=yes
ProneDamage=90%
Sparky=no
[Infernalgeschutz2]
CellSpread=1.5
PercentAtMax=.15
Wall=yes
Wood=yes
Verses=120%,100%,100%,80%,20%,50%,80%,60%,30%,200%,100%
Conventional=yes
Rocker=no
InfDeath=4
AnimList=INFERNALGOSIN2
Fire=yes
Tiberium=yes
ProneDamage=90%
Sparky=no
[Infernalgeschutz1]
CellSpread=1.5
PercentAtMax=.15
Wall=yes
Wood=yes
Verses=120%,100%,100%,80%,20%,50%,80%,60%,30%,200%,100%
Conventional=yes
Rocker=no
InfDeath=4
AnimList=INFERNALGOSIN
Fire=yes
Tiberium=yes
ProneDamage=90%
Sparky=no
[Infernalgeschutz6E]
CellSpread=1.5
PercentAtMax=.15
Wall=yes
Wood=yes
Verses=120%,100%,100%,80%,20%,50%,80%,60%,30%,200%,100%
Conventional=yes
Rocker=no
InfDeath=4
AnimList=INFERNALGOSINE6
Fire=yes
Tiberium=yes
ProneDamage=90%
Sparky=no
[Infernalgeschutz5E]
CellSpread=1.5
PercentAtMax=.15
Wall=yes
Wood=yes
Verses=120%,100%,100%,80%,20%,50%,80%,60%,30%,200%,100%
Conventional=yes
Rocker=no
InfDeath=4
AnimList=INFERNALGOSINE5
Fire=yes
Tiberium=yes
ProneDamage=90%
Sparky=no
[Infernalgeschutz4E]
CellSpread=1.5
PercentAtMax=.15
Wall=yes
Wood=yes
Verses=120%,100%,100%,80%,20%,50%,80%,60%,30%,200%,100%
Conventional=yes
Rocker=no
InfDeath=4
AnimList=INFERNALGOSINE4
Fire=yes
Tiberium=yes
ProneDamage=90%
Sparky=no
[Infernalgeschutz3E]
CellSpread=1.5
PercentAtMax=.15
Wall=yes
Wood=yes
Verses=120%,100%,100%,80%,20%,50%,80%,60%,30%,200%,100%
Conventional=yes
Rocker=no
InfDeath=4
AnimList=INFERNALGOSINE3
Fire=yes
Tiberium=yes
ProneDamage=90%
Sparky=no
[Infernalgeschutz2E]
CellSpread=1.5
PercentAtMax=.15
Wall=yes
Wood=yes
Verses=120%,100%,100%,80%,20%,50%,80%,60%,30%,200%,100%
Conventional=yes
Rocker=no
InfDeath=4
AnimList=INFERNALGOSINE2
Fire=yes
Tiberium=yes
ProneDamage=90%
Sparky=no
[Infernalgeschutz1E]
CellSpread=1.5
PercentAtMax=.15
Wall=yes
Wood=yes
Verses=120%,100%,100%,80%,20%,50%,80%,60%,30%,200%,100%
Conventional=yes
Rocker=no
InfDeath=4
AnimList=INFERNALGOSINE
Fire=yes
Tiberium=yes
ProneDamage=90%
Sparky=no
Animationen (artmd.ini):
[INFERNALGOSIN]
Translucent=no
Report=INFERNALredin
Next=INFERN1
[INFERN1]
Image=INFERN1
Elasticity=0.0
Damage=2
DamageRadius=300
Warhead=IonWH
LoopStart=0
LoopEnd=18
LoopCount=7
;DetailLevel=0
Next=INFERN1D
[INFERN1D]
Translucent=no
Report=FIRESTORMNORMAL
LoopStart=0
LoopEnd=18
LoopCount=7
Warhead=IonWH
Damage=2
DamageRadius=300
;-------------------------------
;-------------------------------
[INFERNALGOSINE6]
Translucent=no
Report=INFERNALbluein
Next=INFERN6E
[INFERN6E]
Image=INFERN6E
Elasticity=0.0
Damage=60
DamageRadius=300
Warhead=IonWH
LoopStart=0
LoopEnd=24
LoopCount=7
;DetailLevel=0
Next=INFERN6ED
[INFERN6ED]
Translucent=no
Report=FIRESTORMELITE
Damage=60
Next=INFERN5E
Warhead=IonWH
DamageRadius=300
;-------------------------------
;-------------------------------
[INFERNALGOSINE5]
Translucent=no
Report=INFERNALbluein
Next=INFERN5E
[INFERN5E]
Image=INFERN5E
Elasticity=0.0
Damage=50
DamageRadius=300
Warhead=IonWH
LoopStart=0
LoopEnd=24
LoopCount=7
;DetailLevel=0
Next=INFERN5ED
[INFERN5ED]
Translucent=no
Report=FIRESTORMELITE
Damage=50
Next=INFERN4E
Warhead=IonWH
DamageRadius=50
;-------------------------------
;-------------------------------
[INFERNALGOSINE4]
Translucent=no
Report=INFERNALbluein
Next=INFERN4E
[INFERN4E]
Image=INFERN4E
Elasticity=0.0
Damage=40
DamageRadius=300
Warhead=IonWH
LoopStart=0
LoopEnd=24
LoopCount=7
;DetailLevel=0
Next=INFERN4ED
[INFERN4ED]
Translucent=no
Report=FIRESTORMELITE
Damage=40
Next=INFERN3E
Warhead=IonWH
DamageRadius=50
;-------------------------------
;-------------------------------
[INFERNALGOSINE3]
Translucent=no
Report=INFERNALbluein
Next=INFERN3E
[INFERN3E]
Image=INFERN3E
Elasticity=0.0
Damage=30
DamageRadius=300
Warhead=IonWH
LoopStart=0
LoopEnd=24
LoopCount=7
;DetailLevel=0
Next=INFERN3ED
[INFERN3ED]
Translucent=no
Report=FIRESTORMELITE
Damage=30
Next=INFERN2E
Warhead=IonWH
DamageRadius=50
;-------------------------------
;-------------------------------
[INFERNALGOSINE2]
Translucent=no
Report=INFERNALbluein
Next=INFERN2E
[INFERN2E]
Image=INFERN2E
Elasticity=0.0
Damage=20
DamageRadius=300
Warhead=IonWH
LoopStart=0
LoopEnd=24
LoopCount=7
;DetailLevel=0
Next=INFERN2ED
[INFERN2ED]
Translucent=no
Report=FIRESTORMELITE
Damage=20
Next=INFERN1E
Warhead=IonWH
DamageRadius=50
;-------------------------------
;-------------------------------
[INFERNALGOSINE]
Translucent=no
Report=INFERNALbluein
Next=INFERN1E
[INFERN1E]
Image=INFERN1E
Elasticity=0.0
Damage=10
DamageRadius=300
Warhead=IonWH
LoopStart=0
LoopEnd=24
LoopCount=7
;DetailLevel=0
Next=INFERN1ED
[INFERN1ED]
Translucent=no
Report=FIRESTORMELITE
Damage=10
Warhead=IonWH
DamageRadius=50
Ist ziemlich viel, aber ich hoffe auf hilfe. Achso ja der eintrag Warhead=... bei den animationen bringt nix (hat keine wirkung)
THX im voraus
__________________
Denk wie du denken willst denn so beherschst du die Macht!
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