Einzelnen Beitrag anzeigen
  #92  
Alt 26-04-2008, 20:09
Benutzerbild von Sepuku
Sepuku Sepuku ist offline
Banned

 
Registriert seit: Aug 2002
Ort: Frankfurt am Main
Beiträge: 4.852
Sepuku hat noch keine Bewertung oder ist auf 0
OL Nick: Sepuku999
Zitat:
Zitat von Der Dude Beitrag anzeigen
sry, wenn dein größtes problem an dem spiel ist dass es sich aufhängt, wenn du 1000+ einheiten gleichzeitig anwählst darf ich dir ganz herzlich gratulieren.
ich denke auch, dass dieser fehler, der ja bei KW wirklich alltäglich auftritt schnellstmöglich behoben werden sollte
Ist nett das du dich im Vorfeld entschuldigst.
Das solltest du auch, denn dieser glitch ist NICHT mein grösstes Problem.
Den Sarkasmus kannste dann auch wieder mitnehmen.
Mein grösstes Problem falls es dich interessiert sind "Klugscheisser".
----------
Anbei die gröbsten Probleme im Spiel die mich belasten , nur für dich.

Viel Spass beim lesen: ( ist ausm EA Forum kopiert aber trifft genau zu )

GDI vanilla Glitchs:
1. FireHawks will commit friendly fire against them selves with anti air missiles
2. FireHawks can Force Fire Anti Air Missiles on land targets which surprisingly do more damage then normal bombs
3. Slingshots can Force Fire at vehicles, Infantry and Buildings
4. Juggernauts will often walk while folded up (like how it looks when it comes out of the war factory)
5. Orca's when resting in their spot on the heliport/ airfield and told to fire at enemies will only go up in the air but will not attack
6. Mammoths will sometimes fire at things but won't turn their 120mm barrel's
7. Mammoths will waste their anti air missiles on ground units before firing them at air units.

Steel Talons Glitchs:
1. FireHawks will commit friendly fire against them selves with anti air missiles
2. FireHawks can Force Fire Anti Air Missiles on land targets which surprisingly do more damage then normal bombs (with hard-points upgrade, this is devastating)
3. Slingshots can Force Fire at vehicles, Infantry and Buildings
4. Repair Armored Personal Carriers, if they have infantry in them, the infantry will not fire at things most of the time, this can be corrected by force firing.
5. Infantry in Heavy Harvesters will not always fire at enemies.
6. Behemoths will often walk folded up (like how it looks when it comes out of the war factory)
7. Units in a Behemoth will not always fire at the target
8. Orca's when resting in their spot on the heliport/ airfield and told to fire at enemies will only go up in the air but will not attack
9. Mammoths will sometimes fire at things but won't turn their 120mm barrel's
10. Mammoths will waste their anti air missiles on ground units before firing them at air units.

ZOCOM Glitchs:
1. FireHawks will commit friendly fire against them selves with anti air missiles
2. FireHawks can Force Fire Anti Air Missiles on land targets which surprisingly do more damage then normal bombs
3. Slingshots can Force Fire at vehicles, Infantry and Buildings
4. Rocket Harvesters will not always fire at enemies
5. Orca's when resting in their spot on the heliport/ airfield and told to fire at enemies will only go up in the air but will not attack
6. when you sell a ZOCOM building, the units that come out have composite armor upgrades when ZOCOM (if you played as them once) don't have composite armor but have Tiberium field suits
7. Mammoths will sometimes fire at things but won't turn their 120mm barrel's
8. Mammoths will waste their anti air missiles on ground units before firing them at air units.

BrotherHood Of NOD Glitchs:
1. Vertigo Bombs will sometimes hit friendly units instead of enemies.
2. Shadow teams, when flying and when they die will fall to the ground but their bodies won't disappear, meaning you have fog of war removed from a small part of the map.
3. Flame tanks when firing at enemies or non- allied buildings/civilians/units will do damage to allied units in its range of attack.
4. Black hand flamethrowers when firing at enemies or non-allied buildings/civilians/units will do damage to allied units in its range of attack
5. Specters will sometimes un- stealth but won't re-stealth
6. Stealth Tanks will sometimes un-stealth but wont re-stealth

Black Hand Glitchs:
1. Mantises can Force Fire at ground units, with Tiberium rockets upgrade, this is extremely deadly
2. Flame tanks when firing at enemies or non-allied buildings/civilians/units will do damage to allied units in its range of attack.
3. Black hand flamethrowers when firing at enemies or non-allied buildings/civilians/units will do damage to allied units in its range of attack
4. Black Hand Units do not detect stealth, I guess now people will be using stealth harvesters to kill man spammers =P
5. Mantises after killing an air unit, its spare missiles that it launched will still go into the air and damage the units around it

Marked Of Kane Glitchs:
1. Vertigo Bombs will sometimes hit friendly units instead of enemies.
2. Shadow teams, when flying and when they die will fall to the ground but their bodies won't disappear, meaning you have fog of war removed from a small part of the map.
3. Specters will sometimes un- stealth but won't re-stealth
4. Stealth Tanks will sometimes un-stealth but wont re-stealth

Scrin Vanilla Glitchs:
1. Mechapede's when fore firing to repair units, if they have shard or some other segment, they will do damage to the unit instead
2. Buzzers, when set to defensive or aggressive will attack units in buildings, however they won't clear the building, which makes this a serious flaw

Reaper-17 Glitchs:
1. Mechapede's when fore firing to repair units, if they have shard or some other segment, they will do damage to the unit instead
2. Buzzers, when set to defensive or aggressive will attack units in buildings, however they won't clear the building, which makes this a serious flaw

Traveler-59 Glitchs:
1. Mechapede's when fore firing to repair units, if they have shard or some other segment, they will do damage to the unit instead
2. Traveler Engine's when on a air unit, if the air unit is turning around, the engine will not display properly.
3. Buzzers, when set to defensive or aggressive will attack units in buildings, however they won't clear the buildings which makes this a serious flaw

Universal Glitchs (or glitchs that affect all factions or affects online play or replays or whatever):
1. when turrets fire, sometimes they will not turn to face the unit they are killing or attempting to kill.
2. When vehicles are air lifted, sometimes they will stick through the aircraft... either OX or Carryall.
3. Sometimes while playing online the game would display a out- of-sync error for no apparent reason (after about 13min within the game).
4. Online players don't get a loss for disconnecting from the game and their opponents don't get a win.
5. The game will crash at certain moments in the lobby or after someone disconnects. These crashes are sometimes so severe that one cannot load up the task manager (to end the game program). As a result, one has to turn off the machine manually.
6. Sometimes in the lobby server interface, if you select a dropdown menu (e. g., team number) the menu gets deselected just after selecting it. This bug has been reported by numerous users and is universal.
7. The replay system does not contain any basic functions whatsoever.

Easter Eggs (that I have noticed):
In the game DUNE and in the movie DUNE, they have carryall's that pick up spice harvesters or units and move them about, in the C&C series, they have carryall's for NOD
-----------------

Back to topic.
Der Marv-Fehler ist bisher nicht wieder aufgetreten.
Ich werd das nächste mal ein replay aufnehmen sobald es wieder passiert.

Geändert von Sepuku (26-04-2008 um 20:16 Uhr).
Mit Zitat antworten