versuchs mal damit @ partikelsysteme:
füg das in die parikelsysteme.ini ein:
ParticleSystem heroicTowMissileExhaust
Priority = WEAPON_TRAIL
IsOneShot = No
Shader = ALPHA
Type = PARTICLE
ParticleName = EXCloud01.tga
AngleX = 0.00 0.00
AngleY = 0.00 0.00
AngleZ = 0.00 1.00
AngularRateX = 0.00 0.00
AngularRateY = 0.00 0.00
AngularRateZ = -0.01 0.01
AngularDamping = 1.00 1.00
VelocityDamping = 0.00 0.00
Gravity = 0.00
SlaveSystem = TowMissleLenzflare
SlavePosOffset = X:0.00 Y:0.00 Z:0.00
Lifetime = 35.00 35.00
SystemLifetime = 0
Size = 0.40 3.00
StartSizeRate = 0.00 0.00
SizeRate = 0.60 2.00
SizeRateDamping = 0.93 0.94
Alpha1 = 0.50 0.50 0
Alpha2 = 0.00 0.50 25
Alpha3 = 0.00 0.00 35
Alpha4 = 0.00 0.00 0
Alpha5 = 0.00 0.00 0
Alpha6 = 0.00 0.00 0
Alpha7 = 0.00 0.00 0
Alpha8 = 0.00 0.00 0
Color1 = R:245 G:04 B:11 0
Color2 = R:228 G:18 B:18 10
Color3 = R:0 G:0 B:0 0
Color4 = R:0 G:0 B:0 0
Color5 = R:0 G:0 B:0 0
Color6 = R:0 G:0 B:0 0
Color7 = R:0 G:0 B:0 0
Color8 = R:0 G:0 B:0 0
ColorScale = 0.00 0.00
BurstDelay = 0.00 0.00
BurstCount = 1.00 2.00
InitialDelay = 0.00 0.00
DriftVelocity = X:0.08 Y:0.16 Z:0.01
VelocityType = ORTHO
VelOrthoX = -0.50 0.00
VelOrthoY = -0.05 0.05
VelOrthoZ = -0.05 0.05
VolumeType = POINT
IsHollow = No
IsGroundAligned = No
IsEmitAboveGroundOnly = No
IsParticleUpTowardsEmitter = No
WindMotion = Unused
WindAngleChangeMin = 0.149924
WindAngleChangeMax = 0.449946
WindPingPongStartAngleMin = 0.000000
WindPingPongStartAngleMax = 0.785398
WindPingPongEndAngleMin = 5.497787
WindPingPongEndAngleMax = 6.283185
End
und änder in der weapon.ini die die tow-waffe vom humvee:
Weapon HumveeMissileWeapon
PrimaryDamage = 30.0
PrimaryDamageRadius = 5.0
ScatterRadiusVsInfantry = 10.0 ;When this weapon is used against infantry, it can randomly miss by as much as this distance.
AttackRange = 150.0
DamageType = EXPLOSION ; ignored for projectile weapons
DeathType = EXPLODED
WeaponSpeed = 600 ; ignored for projectile weapons
ProjectileDetonationFX = WeaponFX_RocketBuggyMissileDetonation
ProjectileObject = HumveeMissile
ProjectileExhaust = TowMissileExhaust
VeterancyProjectileExhaust = HEROIC heroicTowMissileExhaust ; <<<<<<<<<<<<<<<<<<- das hier adden
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 1000 ; time between shots, msec
ClipSize = 1 ; how many shots in a Clip (0 == infinite) ; You have to have a clip size as a missile weapon
ClipReloadTime = 2000 ; how long to reload a Clip, msec
AutoReloadsClip = Yes
FireSound = HumveeWeaponTOW
ProjectileDetonationFX = WeaponFX_RocketBuggyMissileDetonation
AntiAirborneVehicle = No
AntiAirborneInfantry = No
AntiGround = Yes
; note, these only apply to units that aren't the explicit target
; (ie, units that just happen to "get in the way"... projectiles
; always collide with the Designated Target, regardless of these flags
ProjectileCollidesWith = STRUCTURES
End
Dann müsste es er als "Held" einen roten Schweif bei der Tow-Rakete haben!
@ renegadetools:
ftp://ftp.westwood.com/pub/renegade/tools/
>RenegadeToolInstaller2<
bye,
MasterX3x