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  #1  
Alt 31-01-2003, 22:21
Denni Denni ist offline
Hundefutter

 
Registriert seit: Jan 2003
Ort: IBK
Beiträge: 9
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OL Nick: Darkkahn0
Hilft mir beim mod proplemm sagt mir die Richtige ganze rules Chrono mammut

ich mag einen CHRONO mammut haben scheibt die ganze richtige rules DANKE




; Chrono Mammut
[CSTANG]
ROT=5
Cost=2000
Name=Chrono Mammut (noBeam)
Size=6
Armor=steel
Image=HMEC
Pip=red
Owner=Russians,Confederation,Africans,Arabs,British,French,Germans,Americans,Alliance
Sight=12
Speed=7
Crewed=no
Points=129
Turret=yes
UIName=Chrono Mammut
Weight=3.5
Crusher=yes
Primary=MayanPrism
Category=AFV
DieSound=GenVehicleDie
Explodes=yes
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} ;drive locomotor
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} ;teleport locomotor
ToProtect=yes
Maxdebris=3
MoveSound=PrismTankMoveStart
Secondary=MayanPrismAA
SizeLimit=2
TechLevel=10
Trainable=yes
VoiceMove=GenAllVehicleMove
CrateGoodie=no
OmniCrusher=yes
SelfHealing=yes
TargetLaser=no
ThreatPosed=40
ChronoInSound=ChronoMammutTeleport
ChronoOutSound=ChronoMammutTeleport
VoiceAttack=GenAllVehicleAttackCommand
VoiceSelect=GenAllVehicleSelect
MovementZone=Crusher
Parasiteable=no
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToVeins=yes
OpportunityFire=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Warhead=ChronoBeam
OmniCrushResistant=yes
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
ChronoInSound=ChronoMammutTeleport
ChronoOutSound=ChronoMammuTeleport
IsSelectableCombatant=yes
VoiceSelect=ChronoMammuSelect
VoiceMove=ChronoMammutMove
VoiceAttack=ChronoMammutCommand
VoiceFeedback=ChronoMammutFear
VoiceSpecialAttack=ChronoMammutMove
VoiceFeedback=CivAllFear
Teleporter=yes;
ThreatPosed=20
ImmuneToRadiation=no
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=3

; Chrono Mammut
[CSTAOG]
ROT=5
Cost=2000
Name=Chrono Mammut
Size=6
Armor=steel
Image=HMIC
Pip=red
Owner=Russians,Confederation,Africans,Arabs,British,French,Germans,Americans,Alliance
Sight=12
Speed=7
Crewed=no
Points=129
Turret=yes
UIName=Chrono Mammut
Weight=3.5.1
Crusher=yes
Primary=MayanPrism
Category=AFV
DieSound=GenVehicleDie
Explodes=yes
Strength=2000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
ToProtect=yes
Maxdebris=3
MoveSound=PrismTankMoveStart
Secondary=MayanPrismAA
SizeLimit=2
TechLevel=10
Trainable=yes
VoiceMove=GenAllVehicleMove
CrateGoodie=no
OmniCrusher=yes
SelfHealing=yes
TargetLaser=no
ThreatPosed=40
ChronoInSound=ChronoMammutTeleport
ChronoOutSound=ChronoMammutTeleport
VoiceAttack=GenAllVehicleAttackCommand
VoiceSelect=GenAllVehicleSelect
MovementZone=CrusherAll
Parasiteable=no
Prerequisite=CASLAB
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToVeins=yes
OpportunityFire=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Warhead=ChronoBeam
OmniCrushResistant=yes
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
ChronoInSound=ChronoMammutTeleport
ChronoOutSound=ChronoMammuTeleport
IsSelectableCombatant=yes
VoiceSelect=ChronoMammuSelect
VoiceMove=ChronoMammutMove
VoiceAttack=ChronoMammutCommand
VoiceFeedback=ChronoMammutFear
VoiceSpecialAttack=ChronoMammutMove
VoiceFeedback=CivAllFear
Teleporter=yes;
ThreatPosed=20
ImmuneToRadiation=no
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=3
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