äh, das stimmt so aba net...
laut rules.ini:
[AWP]
Damage=125
ROF=150
Range=14
Projectile=InvisibleLow
Speed=100
Report=SniperAttack
Warhead=HollowPoint
RevealOnFire=no ; Doesn't clear shroud when fired
[AWPE]
Damage=125
ROF=60
Range=14
Projectile=InvisibleLow
Speed=100
Report=SniperAttack
Warhead=HollowPoint
RevealOnFire=no ; Doesn't clear shroud when fired
[Virusgun]
Damage=125
ROF=100
Range=10
Projectile=InvisibleLow
Speed=100
Report=VirusAttack
Warhead=Virus;HollowPoint
RevealOnFire=no ; Doesn't clear shroud when fired
OpenToppedAnim=GUNFIRE;weapon doesn't have an anim naturally, so use this one when in a BattleFortress
[VirusgunE]
Damage=125
ROF=80
Range=16
Projectile=InvisibleLow
Speed=100
Report=VirusAttack
Warhead=Virus;HollowPoint
RevealOnFire=no ; Doesn't clear shroud when fired
OpenToppedAnim=GUNFIRE;weapon doesn't have an anim naturally, so use this one when in a BattleFortress
daran sieht man eindeutig, das die Reichweite eines NORMAL-Snipes die eines NORMAL-Virus doch weit übersteigt...
und dann darf man den Virus halt net auf Elite kommen lassen, und man kann SNiper ja auch in IBFs setzen, da kann der mit seinem VIrus ewig draufballern <img src="fg.gif" border="0">
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