DamagePerSecond = 400 ;Amount of damage inflicted per second
TotalDamagePulses = 40 ;The total number of damage pulses -- less means more damage per pulse, but less accurate
WidthGrowTime = 2000 ;The amount of time it takes for the beam to reach full diameter (same value used for shrinking)
BeamTravelTime = 2500 ;How long it takes for the beam to hit the ground after leaving the firing dish.
DamageType = PARTICLE_BEAM ;Type of damage inflicted.
DamageRadiusScalar = 3.4 ;Multiplies the radius (relative to beam diameter) so that things close to the beam can get hit too!
RevealRange = 50.0 ;Grants gratuitous vision for the player launching the target as the beam cuts it's swath of death.
;********************************************normal
DamagePerSecond = 400 ;Amount of damage inflicted per second
TotalDamagePulses = 40 ;The total number of damage pulses -- less means more damage per pulse, but less accurate
WidthGrowTime = 2000 ;The amount of time it takes for the beam to reach full diameter (same value used for shrinking)
BeamTravelTime = 2500 ;How long it takes for the beam to hit the ground after leaving the firing dish.
DamageType = PARTICLE_BEAM ;Type of damage inflicted.
DamageRadiusScalar = 3.4 ;Multiplies the radius (relative to beam diameter) so that things close to the beam can get hit too!
RevealRange = 50.0 ;Grants gratuitous vision for the player launching the target as the beam cuts it's swath of death.
;********************************************rosa
Die sind identisch.@zymeh
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Hi Hintner!
Hoppla, ich glaube, da fliegt ein Sarkasmus.
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