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  #18  
Alt 22-10-2003, 11:33
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Registriert seit: Jan 2003
Ort: Grim fistfucking Schweiz
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Weapon MOABDetonationWeapon
PrimaryDamage = 2000.0 ;150.0
PrimaryDamageRadius = 150.0 ;100.0
AttackRange = 100.0

ShockWaveAmount = 250.0 ; represents the shockwave amount. The larger the amount, the greater and more dramatic the shockwave effect
ShockWaveRadius = 200.0 ;100 ; should be no more than the primary/secondary damage radius, whichever is larger.
ShockWaveTaperOff = 0.33 ; 0.33 means at the shockwave edge, the shockwave amount is 33%.

FireFX = WeaponFX_MOAB_Blast

DamageType = EXPLOSION
DeathType = EXPLODED
WeaponSpeed = 99999.0
ProjectileObject = NONE
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 0 ; time between shots, msec
ClipSize = 1 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 0 ; how long to reload a Clip, msec
AutoReloadsClip = No
End


;------------------------------------------------------------------------------
Weapon DaisyCutterDetonationWeapon
PrimaryDamage = 2000.0
PrimaryDamageRadius = 100.0
AttackRange = 100.0
DamageType = EXPLOSION
DeathType = EXPLODED
WeaponSpeed = 99999.0
ProjectileObject = NONE
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 0 ; time between shots, msec
ClipSize = 1 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 0 ; how long to reload a Clip, msec
AutoReloadsClip = No
End

;------------------------------------------------------------------------------

meine aussage ist bewiesen
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