;_________________________________________
;
; Available Cinematic Script Commands
;
; time/frame	Create_Object,	id (slot), preset_name, x, y, z, facing, animation
; id can be -1 to mean do not store this object, and do not destroy
; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump"
;
; time/frame	Destroy_Object, id (slot)
; 0 Destroy_Object, 0
;
; time/frame	Play_Animation, id (slot), animation_name, looping, sub_obj_name
; 0 Play_Animation, 0, "Human.Jump", false
;
; time/frame	Control_Camera,	id ( slot )
; use id -1 for disabling control;
; note this will also disable star control and disbale the hud
; 0 Control_Camera,	0
;
;_________________________________________

;*******************  CHEAT SHEET ******************************

;Start frame	create_object	slot number	model	x,y,z,facing	animation name( model*hierarchy*.anim )
;Start frame	Play_Animation 	slot number	anim name ( model*hierarchy*.anim )	looping		Sub Object
;Start frame	Play_Audio	wave filename	slot number	bone name
;								* no slot # / bone name = 2D Audio
;0= NO LOOP ( kills object when finshed )	1= LOOP

;************************* Transport Helicopter Hummvee Drop  ************************



; ****************************** Trajectory Transport

-1	Create_Object,		1, "XG_TransprtBone",			0, 0, 0, 0
-1	Play_Animation,		1, "XG_TransprtBone.XG_HD_TTraj", 1
-700	destroy_object,		1

; ****************************** Transport

-1	Create_Object,		2, "v_GDI_trnspt",			0, 0, 0, 0, 
-1	Attach_to_Bone,		2,1,"BN_Trajectory"
-1	Play_Animation,		2, "v_GDI_trnspt.XG_HD_Transport",1
-700	destroy_object,		2

; ****************************** Trajectory Humvee

-1	Create_Object,		3, "XG_HD_HTraj",			0, 0, 0, 0
-1	Play_Animation,		3, "XG_HD_HTraj.XG_HD_HTraj", 1
-700	destroy_object,		3

; ****************************** Humvee

-1	Create_Object,		4, "vdc_GDI_Humvee",			0, 0, 0, 0, 
-1	Attach_to_Bone,		4,3,"BN_Trajectory"
;-437	Attach_to_Bone,		4,-1,"BN_Trajectory"
-437	destroy_object,		4


;*******************************Create real hummvee

-436	Create_Real_Object,	5, "CnC_GDI_Orca", 3, "BN_Trajectory" 
-436	Attach_to_Bone,		5,"BN_Trajectory"

; ****************************** Harness

-1	Create_Object,		6, "XG_HD_Harness",			0, 0, 0, 0
-1	Play_Animation,		6, "XG_HD_Harness.XG_HD_Harness", 1
-700	destroy_object,		6














