Wie füge ich eine neue Partei ein!!!
by [UCD] Marodeur
Dieses Tutorial geht davon aus das du weißt wie man neue
Einheiten und Gebäude einfügen kann!!!
Ihr braucht erst einmal eine Original rules.ini aus den mix Files, extrahiert sie am besten mit dem Mixer von Olaf van der Spek! Habt ihr eine kann es los gehen!!!
Öffnet die rules.ini mit dem
Wordpad, drückt Strg+F und sucht nach [Houses]
es müsste so aus sehen:
; *** House (players) List ***
; Each side has some basic controls on
how they behave (when
; controlled by the computer. Here is
the list of available
; house types.
[Houses]
0=GDI
1=Nod
2=Neutral
3=Special
ändert
es nun so um:
; *** House (players) List ***
; Each side has some basic controls on
how they behave (when
; controlled by the computer. Here is
the list of available
; house types.
[Houses]
0=GDI
1=Nod
2=XXX
<<< -------- hier kommt eine
Abkürzung für die neue Partei hin z.B. STARS oder SWAT
3=Neutral
4=Special
5=USB <<< --------
USB ist eine Abkürzung für Unsichtbar, könnt ihr auch andere Namen
aussuchen, sie ist aber sonst nicht vom nutzen, d.h. sie wird im Spiel nicht
aktiv sein, ist aber notwendig um eure 3.Partei aktivieren zukönnen!!!
So wenn ihr das fertig habt
wieder Strg+F und [Sides] suchen es müste so aussehen :
; ******* Side Type List *******
; The combantants can be grouped
according to side. This
; lists the sides and their respective
member houses.
[Sides]
GDI=GDI
Nod=Nod
Civilian=Neutral
Mutant=Special
ändert
es so um:
; ******* Side Type List *******
; The combantants can be grouped
according to side. This
; lists the sides and their respective
member houses.
[Sides]
GDI=GDI
Nod=Nod
Civilian=Neutral
Mutant=Special
XXX=XXX
<<< -------- hier kommt eine
Abkürzung für die neue Partei hin z.B. STARS oder SWAT
USB=USB
So wenn ihr das fertig habt wieder Strg+F und [Country Statistics] suchen es müste so aussehen :
; ******* Country Statistics *******
; Certain countries have special adjustments
to their unit and building
; values. These are global values that
affect ALL units and buildings owned
; by that country. This applies only to
multiplayer games and skirmish mode. In
; normal game play, all values are
"1.0".
; Airspeed = multiplier to speed for all
air units [larger means faster] (def=1.0)
; Armor = multiplier to armor strength
for all units and buildings [larger means stronger] (def=1.0)
; Cost = multiplier to cost for all
units and buildings [larger means costlier] (def=1.0)
; Firepower = multiplier to firepower
for all weapons [larger means more damage] (def=1.0)
; Groundspeed = multiplier to speed for
all ground units [larger means faster] (def=1.0)
; ROF = multiplier to Rate Of Fire for
all weapons [larger means slower ROF] (def=1.0)
; BuildTime = multiplier to general
object build time [larger means longer to build] (def=1.0)
; Color = color to use when displaying
objects owned by this country [see color schemes]
; Multiplay = This house used as
placeholder for multiplay house (def=no)?
; WallOwner = Will this house own walls
that are placed near its buildings (def=yes)?
; SmartAI = Does it presume to have the
smart AI logic already enabled (def=no)?
[GDI]
Name=GDI
Suffix=GDI
Prefix=G
Color=Gold
Multiplay=yes
Side=GDI
SmartAI=yes
[Nod]
Name=NOD
Suffix=NOD
Prefix=B
Color=DarkRed
Multiplay=yes
Side=Nod
SmartAI=yes
[Special]
Name=JP
Suffix=JP
Prefix=J
Color=Grey
Side=Mutant
SmartAI=yes
MultiplayPassive=true
[Neutral]
Name=Civilian
Suffix=CIV
Prefix=C
Color=Grey
MultiplayPassive=true
SmartAI=yes
Side=Civilian
Fügt nun eure neue Partei und Die Unsichtbaren ein:
; ******* Country Statistics *******
; Certain countries have special
adjustments to their unit and building
; values. These are global values that affect
ALL units and buildings owned
; by that country. This applies only to
multiplayer games and skirmish mode. In
; normal game play, all values are
"1.0".
; Airspeed = multiplier to speed for all
air units [larger means faster] (def=1.0)
; Armor = multiplier to armor strength
for all units and buildings [larger means stronger] (def=1.0)
; Cost = multiplier to cost for all
units and buildings [larger means costlier] (def=1.0)
; Firepower = multiplier to firepower
for all weapons [larger means more damage] (def=1.0)
; Groundspeed = multiplier to speed for
all ground units [larger means faster] (def=1.0)
; ROF = multiplier to Rate Of Fire for
all weapons [larger means slower ROF] (def=1.0)
; BuildTime = multiplier to general
object build time [larger means longer to build] (def=1.0)
; Color = color to use when displaying
objects owned by this country [see color schemes]
; Multiplay = This house used as
placeholder for multiplay house (def=no)?
; WallOwner = Will this house own walls
that are placed near its buildings (def=yes)?
;
SmartAI = Does it presume to have the smart AI logic already enabled (def=no)?
[GDI]
Name=GDI
Suffix=GDI
Prefix=G
Color=Gold
Multiplay=yes
Side=GDI
SmartAI=yes
[Nod]
Name=NOD
Suffix=NOD
Prefix=B
Color=DarkRed
Multiplay=yes
Side=Nod
SmartAI=yes
[XXX]
Name=euren
ausgewählten Namen z.B. für Abkürzung STARS – Special Tactics and Rescue
Service
Suffix=GDI
Prefix=B
Color=DarkGrey
Multiplay=yes
Side=
[USB]
Name=Unsichtbaren
Suffix=JP
Prefix=J
Color=Grey
MultiplayPassive=true
Multiplay=no
SmartAI=yes
Side=USB
[Special]
Name=JP
Suffix=JP
Prefix=J
Color=Grey
Side=Mutant
SmartAI=yes
MultiplayPassive=true
[Neutral]
Name=Civilian
Suffix=CIV
Prefix=C
Color=Grey
MultiplayPassive=true
SmartAI=yes
Side=Civilian
Vergesst aber nicht die Unsichtbaren!!!
So nun müsst ihr noch ein MCV für die neue Partei machen Strg+F nach [VehicleTypes] suchen und anhängen xxx=NEWMCV wobei xxx für die nächste Zahl steht z.B.
; ******* Vehicle Type List *******
; This lists all of the vehicles types
in the game. Each vehicle
; type should have a matching section
that specifies the data it
; requires.
[VehicleTypes]
1=MCV
2=HARV
3=APC
11=4TNK
15=MMCH
16=BIKE
17=SAPC
18=SONIC
19=CAR
21=BUS
22=STNK
23=WINI
24=PICK
27=ART2
29=TTNK
30=HMEC
31=SMECH
32=HVR
34=LPST
35=REPAIR
36=HORV
37=LOCOMOTIVE
38=TRAINCAR
39=SUBTANK
40=BGGY
41=JEEP
42=TRUCKA
43=TRUCKB
44=VISC_SML
45=VISC_LRG
46=ICBM
47=CARGOCAR
48=WEED
49=GHUNTER
50=NHUNTER
;hier
steht euer neues MCV
51=NEWMCV
So wenn ihr das fertig habt wieder Strg+F und [BuildingTypes] suchen und anhängen xxx= NEWGACNST wobei xxx für die nächste Zahl steht z.B.
; This lists all the buildings types in
the game. Each of these
; types will have a specific section in
this file that gives the
; particulars about that building type.
[BuildingTypes]
1=GAPOWR
2=PROC
...
hier steht noch mehr wollte ich aber aus Platz Gründen nicht
mehr mit in das Tutorial schreiben
248=GAPAVE
249=GAGREEN
;hier steht euer neues GACNST
250=NEWGACNST
So wenn ihr das fertig habt wieder Strg+F und [MCV] suchen da drunter dann das neue MCV anfügen:
; Mobile Construction Vehicle
[MCV]
Name=Mobile Construction Vehicle
Prerequisite=FACTORY,TECH
Strength=1000
Category=Support
Armor=heavy
DeploysInto=GACNST
TechLevel=10
Sight=6
Speed=3
Owner=GDI,Nod
CrateGoodie=yes
Cost=2500
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
;neues Mobile
Construction Vehicle
[NEWMCV]
Image=MCV
Name=Mobile Construction Vehicle
Prerequisite=xxx <<< --- die Prerequisites müst ihr
bestimmen
Strength=1000
Category=Support
Armor=heavy
DeploysInto=NEWGACNST
TechLevel=10
Sight=6
Speed=3
Owner=XXX
<<< --- euere Abkürzung von eurer 3.Partei
CrateGoodie=yes
Cost=2500
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
So wenn ihr das fertig habt wieder Strg+F und [GACMCV] suchen da drunter dann das neue GACMCV anfügen:
; construction yard
[GACNST]
Name=Construction Yard
ConstructionYard=yes
Strength=1000
Armor=heavy
TechLevel=-1
Adjacent=2
Factory=BuildingType
UndeploysInto=MCV
Sight=6
Owner=GDI,Nod
Cost=2500
Points=80
Power=0
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470, 1060, 1078
AIBuildThis=yes
TogglePower=no
;neues construction yard
[NEWGACNST]
Image=GACNST
Name=Construction Yard
ConstructionYard=yes
Strength=1000
Armor=heavy
TechLevel=-1
Adjacent=2
Factory=BuildingType
UndeploysInto=NEWMCV
Sight=6
Owner=XXX,USB
<<< --- euere Abkürzung von eurer 3.Partei
Cost=2500
Points=80
Power=0
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470, 1060, 1078
AIBuildThis=yes
TogglePower=no
So nun habt ihr schon ein Baufahrzeug und ein Bauhof, wenn ihr die 3.Partei dann anwählt müsst ihr immer mindestens 2 Einheiten am Start eines Gefechts einstellen, weil das Spiel auch ein normales MCV produziert.
Wenn ihr neue Gebäude macht müsst ihr immer bei Owner XXX,USB angeben!!!