Get Listed In YAHOO And Watch Your Traffic GROW!

Wie füge ich eine neue Partei ein!!!

by [UCD] Marodeur

 

Dieses Tutorial geht davon aus das du weißt wie man neue Einheiten und Gebäude einfügen kann!!!

 

Ihr braucht erst einmal eine Original rules.ini aus den mix Files, extrahiert sie am besten mit dem Mixer von Olaf van der Spek! Habt ihr eine kann es los gehen!!!

 

Öffnet die rules.ini mit dem Wordpad, drückt Strg+F und sucht nach [Houses]  es müsste so aus sehen:

 

; *** House (players) List ***

; Each side has some basic controls on how they behave (when

; controlled by the computer. Here is the list of available

; house types.

[Houses]

0=GDI

1=Nod

2=Neutral

3=Special

 

ändert es nun so um:

 

; *** House (players) List ***

; Each side has some basic controls on how they behave (when

; controlled by the computer. Here is the list of available

; house types.

[Houses]

0=GDI

1=Nod

2=XXX <<< --------   hier kommt eine Abkürzung für die neue Partei hin z.B. STARS oder SWAT

3=Neutral

4=Special

5=USB <<< --------   USB ist eine Abkürzung für Unsichtbar, könnt ihr auch andere Namen aussuchen, sie ist aber sonst nicht vom nutzen, d.h. sie wird im Spiel nicht aktiv sein, ist aber notwendig um eure 3.Partei aktivieren zukönnen!!!

 

So wenn ihr das fertig habt wieder Strg+F und [Sides] suchen es müste so aussehen :

 

; ******* Side Type List *******

; The combantants can be grouped according to side. This

; lists the sides and their respective member houses.

[Sides]

GDI=GDI

Nod=Nod

Civilian=Neutral

Mutant=Special

 

ändert es so um:

 

; ******* Side Type List *******

; The combantants can be grouped according to side. This

; lists the sides and their respective member houses.

[Sides]

GDI=GDI

Nod=Nod

Civilian=Neutral

Mutant=Special

XXX=XXX <<< --------   hier kommt eine Abkürzung für die neue Partei hin z.B. STARS oder SWAT

USB=USB

 

So wenn ihr das fertig habt wieder Strg+F und [Country Statistics] suchen es müste so aussehen :

 

; ******* Country Statistics *******

; Certain countries have special adjustments to their unit and building

; values. These are global values that affect ALL units and buildings owned

; by that country. This applies only to multiplayer games and skirmish mode. In

; normal game play, all values are "1.0".

 

; Airspeed = multiplier to speed for all air units [larger means faster] (def=1.0)

; Armor = multiplier to armor strength for all units and buildings [larger means stronger] (def=1.0)

; Cost = multiplier to cost for all units and buildings [larger means costlier] (def=1.0)

; Firepower = multiplier to firepower for all weapons [larger means more damage] (def=1.0)

; Groundspeed = multiplier to speed for all ground units [larger means faster] (def=1.0)

; ROF = multiplier to Rate Of Fire for all weapons [larger means slower ROF] (def=1.0)

; BuildTime = multiplier to general object build time [larger means longer to build] (def=1.0)

; Color = color to use when displaying objects owned by this country [see color schemes]

; Multiplay = This house used as placeholder for multiplay house (def=no)?

; WallOwner = Will this house own walls that are placed near its buildings (def=yes)?

; SmartAI = Does it presume to have the smart AI logic already enabled (def=no)?

 

[GDI]

Name=GDI

Suffix=GDI

Prefix=G

Color=Gold

Multiplay=yes

Side=GDI

SmartAI=yes

 

[Nod]

Name=NOD

Suffix=NOD

Prefix=B

Color=DarkRed

Multiplay=yes

Side=Nod

SmartAI=yes

 

[Special]

Name=JP

Suffix=JP

Prefix=J

Color=Grey

Side=Mutant

SmartAI=yes

MultiplayPassive=true

 

[Neutral]

Name=Civilian

Suffix=CIV

Prefix=C

Color=Grey

MultiplayPassive=true

SmartAI=yes

Side=Civilian

 

Fügt nun eure neue Partei und Die Unsichtbaren ein:

 

; ******* Country Statistics *******

; Certain countries have special adjustments to their unit and building

; values. These are global values that affect ALL units and buildings owned

; by that country. This applies only to multiplayer games and skirmish mode. In

; normal game play, all values are "1.0".

 

; Airspeed = multiplier to speed for all air units [larger means faster] (def=1.0)

; Armor = multiplier to armor strength for all units and buildings [larger means stronger] (def=1.0)

; Cost = multiplier to cost for all units and buildings [larger means costlier] (def=1.0)

; Firepower = multiplier to firepower for all weapons [larger means more damage] (def=1.0)

; Groundspeed = multiplier to speed for all ground units [larger means faster] (def=1.0)

; ROF = multiplier to Rate Of Fire for all weapons [larger means slower ROF] (def=1.0)

; BuildTime = multiplier to general object build time [larger means longer to build] (def=1.0)

; Color = color to use when displaying objects owned by this country [see color schemes]

; Multiplay = This house used as placeholder for multiplay house (def=no)?

; WallOwner = Will this house own walls that are placed near its buildings (def=yes)?

; SmartAI = Does it presume to have the smart AI logic already enabled (def=no)?

 

[GDI]

Name=GDI

Suffix=GDI

Prefix=G

Color=Gold

Multiplay=yes

Side=GDI

SmartAI=yes

 

[Nod]

Name=NOD

Suffix=NOD

Prefix=B

Color=DarkRed

Multiplay=yes

Side=Nod

SmartAI=yes

 

[XXX]

Name=euren ausgewählten Namen z.B. für Abkürzung STARS – Special Tactics and Rescue Service

Suffix=GDI

Prefix=B

Color=DarkGrey

Multiplay=yes

Side=

 

[USB]

Name=Unsichtbaren

Suffix=JP

Prefix=J

Color=Grey

MultiplayPassive=true

Multiplay=no

SmartAI=yes

Side=USB

 

[Special]

Name=JP

Suffix=JP

Prefix=J

Color=Grey

Side=Mutant

SmartAI=yes

MultiplayPassive=true

 

[Neutral]

Name=Civilian

Suffix=CIV

Prefix=C

Color=Grey

MultiplayPassive=true

SmartAI=yes

Side=Civilian

 

Vergesst aber nicht die Unsichtbaren!!!

 

So nun müsst ihr noch ein MCV für die neue Partei machen Strg+F nach [VehicleTypes] suchen und anhängen xxx=NEWMCV wobei xxx für die nächste Zahl steht z.B.

 

; ******* Vehicle Type List *******

; This lists all of the vehicles types in the game. Each vehicle

; type should have a matching section that specifies the data it

; requires.

[VehicleTypes]

1=MCV

2=HARV

3=APC

11=4TNK

15=MMCH

16=BIKE

17=SAPC

18=SONIC

19=CAR

21=BUS

22=STNK

23=WINI

24=PICK

27=ART2

29=TTNK

30=HMEC

31=SMECH

32=HVR

34=LPST

35=REPAIR

36=HORV

37=LOCOMOTIVE

38=TRAINCAR

39=SUBTANK

40=BGGY

41=JEEP

42=TRUCKA

43=TRUCKB

44=VISC_SML

45=VISC_LRG

46=ICBM

47=CARGOCAR

48=WEED

49=GHUNTER

50=NHUNTER

;hier steht euer neues MCV

51=NEWMCV

 

So wenn ihr das fertig habt wieder Strg+F und [BuildingTypes] suchen und anhängen xxx= NEWGACNST wobei xxx für die nächste Zahl steht z.B.

 

; This lists all the buildings types in the game. Each of these

; types will have a specific section in this file that gives the

; particulars about that building type.

[BuildingTypes]

1=GAPOWR

2=PROC

...    hier steht noch mehr wollte ich aber aus Platz Gründen nicht mehr mit in das Tutorial schreiben

248=GAPAVE

249=GAGREEN

;hier steht euer neues GACNST

250=NEWGACNST

 

So wenn ihr das fertig habt wieder Strg+F und [MCV] suchen da drunter dann das neue MCV anfügen:

 

; Mobile Construction Vehicle

[MCV]

Name=Mobile Construction Vehicle

Prerequisite=FACTORY,TECH

Strength=1000

Category=Support

Armor=heavy

DeploysInto=GACNST

TechLevel=10

Sight=6

Speed=3

Owner=GDI,Nod

CrateGoodie=yes

Cost=2500

Points=60

ROT=5

Crewed=yes

Crusher=yes

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

VoiceSelect=25-I000,25-I002,25-I004,25-I006

VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022

VoiceAttack=25-I014,25-I022,25-I024,25-I026

VoiceFeedback=

MaxDebris=6

Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}

Weight=3.5

MovementZone=Normal

ThreatPosed=0            ; This value MUST be 0 for all building addons

DamageParticleSystems=SparkSys,SmallGreySSys

SpecialThreatValue=1

ZFudgeColumn=12

ZFudgeTunnel=15

 

;neues Mobile Construction Vehicle

[NEWMCV]

Image=MCV

Name=Mobile Construction Vehicle

Prerequisite=xxx   <<< --- die Prerequisites müst ihr bestimmen

Strength=1000

Category=Support

Armor=heavy

DeploysInto=NEWGACNST

TechLevel=10

Sight=6

Speed=3

Owner=XXX <<< --- euere Abkürzung von eurer 3.Partei

CrateGoodie=yes

Cost=2500

Points=60

ROT=5

Crewed=yes

Crusher=yes

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

VoiceSelect=25-I000,25-I002,25-I004,25-I006

VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022

VoiceAttack=25-I014,25-I022,25-I024,25-I026

VoiceFeedback=

MaxDebris=6

Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}

Weight=3.5

MovementZone=Normal

ThreatPosed=0            ; This value MUST be 0 for all building addons

DamageParticleSystems=SparkSys,SmallGreySSys

SpecialThreatValue=1

ZFudgeColumn=12

ZFudgeTunnel=15

 

So wenn ihr das fertig habt wieder Strg+F und [GACMCV] suchen da drunter dann das neue GACMCV anfügen:

 

; construction yard

[GACNST]

Name=Construction Yard

ConstructionYard=yes

Strength=1000

Armor=heavy

TechLevel=-1

Adjacent=2

Factory=BuildingType

UndeploysInto=MCV

Sight=6

Owner=GDI,Nod

Cost=2500

Points=80

Power=0

Capturable=true

Crewed=yes

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

MaxDebris=10

ThreatPosed=0            ; This value MUST be 0 for all building addons

DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

DamageSmokeOffset=1470, 1060, 1078

AIBuildThis=yes

TogglePower=no

 

;neues construction yard

[NEWGACNST]

Image=GACNST

Name=Construction Yard

ConstructionYard=yes

Strength=1000

Armor=heavy

TechLevel=-1

Adjacent=2

Factory=BuildingType

UndeploysInto=NEWMCV

Sight=6

Owner=XXX,USB <<< --- euere Abkürzung von eurer 3.Partei

Cost=2500

Points=80

Power=0

Capturable=true

Crewed=yes

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

MaxDebris=10

ThreatPosed=0            ; This value MUST be 0 for all building addons

DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

DamageSmokeOffset=1470, 1060, 1078

AIBuildThis=yes

TogglePower=no

 

 

 

So nun habt ihr schon ein Baufahrzeug und ein Bauhof, wenn ihr die 3.Partei dann anwählt müsst ihr immer mindestens 2 Einheiten am Start eines Gefechts einstellen, weil das Spiel auch ein normales MCV produziert.

Wenn ihr neue Gebäude macht müsst ihr immer bei Owner XXX,USB angeben!!!